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deto15
ParticipantI actually did had small progress, forgot to write it down.
I figured I can get rid of jitter in non-VorpX software (like Steam VR) by turning off VorpX watcher. Easiest way to notice that is if you try out Vorpx desktop viewer and then from there while wearing the headset you right click on vorpx icon on right side of taskbar and choose “pause watcher” or something like. You should notice jitter to stop immediately, same with Steam VR.
However as I saw many times mentioned, watcher pause by default when hooked to game, so whatever I experience in Portal 2 must be a separate problem. I also have similar problem in Kingdom Come, but not really in Nier Automata. Guess it’s related to tracking. Maybe it’s because I don’t have lighthouses, maybe will work better when I get those.
deto15
ParticipantThank you! I’ll try that out later today.
deto15
ParticipantAh, forgot 2 more things.
- I tried out VorpX option that is suppose to fix some software overlays (don’t remember how it was called) but that didn’t helped either.
- In Steam VR I’ve chosen option to display performance graph in headset and compared what is was showing when Vorpx was running and when Vorpx was off, but didn’t saw any noticeable difference.
deto15
ParticipantPosting update on additional observations.
- I’ve reinstalled Pitool but looks like it didn’t changed anything
- Pitool comes with “Pimax VR Home” which is a VR space like Steam VR and is running by default when headset turn on. I always had it off because I feel it looks crappy, but went in to see how it performs when VorpX is running and jittering was still present. This thing runs outside of Steam VR so thought it was worth a shot.
- Jittering that I can see in Steam VR stops right after I turn off Vorpx, don’t even have to restart Steam VR
- I’ve turned off head tracking and head tracking roll in VorpX but problem was not affected
- When I turn on mirror display in Steam VR, the mirror image I saw on desktop does not jitter. The problem is visible only in headset.
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