DrVecctor

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  • in reply to: Cyberpunk profile choice ? #199969
    DrVecctor
    Participant

    I think I had already understood your message. So there is the issue of performance, which I guess depends also on the hardware and the graphics settings. The Questions is (as far as I understood the OP), if one (or you) asked vorpX to not reduce the FOV on purpose, should it not be able to also match the game FOV to the headset accordingly?

    in reply to: Cyberpunk profile choice ? #199938
    DrVecctor
    Participant

    Yes, your are right that the FOV slider does not increase your actual FOV but it affects, which FOV of the “first person character” is diplayed. According to the vorpX documentation this FOV should normally be adjusted to 112° but the official CP 2077 profile adjusts it to 115°. Maybe this setting is better or maybe because FOV could only be adjusted in steps of 5° before the mod (or update?)? But the mod you were mentioning concerns this “game settings” FOV slider, and for some reason this slider goes up to 165° in my (in game, CP 2077 and not vorpX) settings.

    in reply to: Cyberpunk profile choice ? #199921
    DrVecctor
    Participant

    Actually, my FOV slider even goes up to 165…

    in reply to: Cyberpunk profile choice ? #199920
    DrVecctor
    Participant

    I am also trying to play Cyberpunk 2077 on a Quest 2 and I have the same problem, black window around my field of view that is just a little bit too small. How would one go about changing this (I hope that performance is not an issue, I have a decent gpu, 2080 Ti, and I don’t mind reducing the settings).

    I am a little bit confused about the field of view slider in the game settings. There is this mod, but actually I did NOT install the mod and nevertheless the slider goes up to 150 in my game settings. Was this included in a recent update or did vorpX install the mod by itself?

    I have one more problem when playing CP 2077 in vorpX: The HUD has some strange “bump-mappy” artifacts. I suspect this is related to the z-Buffer technique, is there some option to avoid this (in vorpX, game settings or nvidia setting)?

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