Cyberpunk profile choice ?

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • #199865
    rob12770
    Participant

    Hi, im new, wondering what the difference is between the various Cyberpunk profiles ? im using a quest 2 and wonder if the profiles are headset specific ?
    thanks

    #199867
    Ralf
    Keymaster

    Unless a profile has something in its description that you are after perticularly just stick to the official profile. There is no real reason to use anything else. The official profile works well and ensures that everything is set up correctly.

    If you already downloaded other settings, you can reset the profile to default in the config app.

    #199876
    rob12770
    Participant

    Thanks Ralf, im finding even on full zoom, i still see the black line ( window edge) at the bottom, think its because im using quest 2.. was looking for a fix, any thoughts pal ? cheers :O)

    also, what would be an example of why someone would make other profiles other than the stock one ? cheers

    #199877
    Ralf
    Keymaster

    In Cyberpunk 2077 vorpX (slightly) limits the vertical FOV on purpose to ensure good performance. Please don’t change any of that, vorpX per default automatically matches the game FOV to the headset accordingly. A higher FOV would mean more has to be rendered, means reduced performance. Also apart from the reduced performance trying to override the auto adjustment leads to a warped/zoomed image unless you re-adjust everything manually.

    #199883
    rob12770
    Participant

    i see, couldn’t the profile be adapted to make it zoom in just a tad more ? thanks

    #199913
    rob12770
    Participant
    #199920
    DrVecctor
    Participant

    I am also trying to play Cyberpunk 2077 on a Quest 2 and I have the same problem, black window around my field of view that is just a little bit too small. How would one go about changing this (I hope that performance is not an issue, I have a decent gpu, 2080 Ti, and I don’t mind reducing the settings).

    I am a little bit confused about the field of view slider in the game settings. There is this mod, but actually I did NOT install the mod and nevertheless the slider goes up to 150 in my game settings. Was this included in a recent update or did vorpX install the mod by itself?

    I have one more problem when playing CP 2077 in vorpX: The HUD has some strange “bump-mappy” artifacts. I suspect this is related to the z-Buffer technique, is there some option to avoid this (in vorpX, game settings or nvidia setting)?

    #199921
    DrVecctor
    Participant

    Actually, my FOV slider even goes up to 165…

    #199930
    rob12770
    Participant

    thats FOV not zoom, bit different i think mate,

    #199931
    rob12770
    Participant

    press delete key when in game to access the vorpx settings ( in case you dont know )

    #199938
    DrVecctor
    Participant

    Yes, your are right that the FOV slider does not increase your actual FOV but it affects, which FOV of the “first person character” is diplayed. According to the vorpX documentation this FOV should normally be adjusted to 112° but the official CP 2077 profile adjusts it to 115°. Maybe this setting is better or maybe because FOV could only be adjusted in steps of 5° before the mod (or update?)? But the mod you were mentioning concerns this “game settings” FOV slider, and for some reason this slider goes up to 165° in my (in game, CP 2077 and not vorpX) settings.

    #199940
    Ralf
    Keymaster

    Game FOV and headset FOV have to match. Quote from above, most important part emphasized for clarity.

    In Cyberpunk 2077 vorpX (slightly) limits the vertical FOV on purpose to ensure good performance. Please don’t change any of that, vorpX per default automatically matches the game FOV to the headset accordingly. A higher FOV would mean more has to be rendered, means reduced performance. Also apart from the reduced performance trying to override the auto adjustment leads to a warped/zoomed image unless you re-adjust everything manually.

    #199969
    DrVecctor
    Participant

    I think I had already understood your message. So there is the issue of performance, which I guess depends also on the hardware and the graphics settings. The Questions is (as far as I understood the OP), if one (or you) asked vorpX to not reduce the FOV on purpose, should it not be able to also match the game FOV to the headset accordingly?

    #199970
    Ralf
    Keymaster

    In case CP2077 for a host of reasons the decision has been made to slightly cap the FOV (only vertically). I can’t really give you a different reply, sorry. Aside from performance considerations also pixel density is a factor, this way a sharper image is possible at a lower resolution. Playing highly demanding AAA games with vorpX always means that some compromises have to be made. In this particular case a slightly reduced vertical FOV is one of those compromises. Trust me you won’t really notice it once you start focusing on the actual game instead.

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