Messed around with the shader authoring tool and got it to where the monocle is somehow centered on the same target in both eyes no matter where I am looking. Better than nothing, but would be nice to just not have the monocle in the left eye at all.
I have a different headset that Oculus content looks ok in although just standard SBS 3D would be better. Does vorpX need to detect a rift to work? I also have a DK1, maybe just also plugging in the DK1 USB at the same time would be enough to get vorpX to detect a rift even though the HDMI would be plugged into a different headset?
If other headsets are an option for the future, might want to change the 1st sentence on the Features page from:
“vorpX is a 3D-driver for DirectX9-11 games that is specifically geared towards VR-devices like the Oculus Rift.”
to
“vorpX is a 3D-driver for DirectX9-11 games that is currently specifically for the Oculus Rift.”