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Nitro
ParticipantP.S.: I mean the ingame HUD. Not the VORPX-Overlay
Nitro
ParticipantIf you are using a Vive, you need to make sure that games run at 45fps+ at all times. The OpenVR runtime does not work well with frame rates below that. You should see a warning about this normally. The Oculus runtime is quite a bit better at this.
All you need to do for full VR mode is disabling Virtual Cinema Mode (shouldn’t be on per default for Borderlands 2) and (important!) set the field of view (FOV) to 120°, which in case of BL2 can be done with the vorpX Game Optimizer in the config app. With the FOV set to 120 you do not need to change the image zoom.
If that is the case you are “inside” the game and can look around just like with native VR apps.
Hey Ralf. Thanks for your quick reply. This is an amazing support.
FPS/Flickering: You are right, I’ve got this fps warning with the vive, ignored it – my fault. Will check that later with lower settings.
VR: The problem is, I can’t see the HUD, so I have to zoom out to play well. When I zoom out, I see the same “flat screen” like in the cinema-mode. I am not in the middle any more.
yeah, maybe I’m too nobish with this tool, but would like to understand it :-).
I used the optimizer, it’s a FOV of 120. Any Chance to get the HUD more in the middle without zoom out?Nitro
ParticipantI tried different settings on Borderlands 2.
First of all: Geometry-Mode is flickering, can’t play with that option
And second: I can’t see any option for “real VR”. I was thinking, that with Ego-Games like BL2 VorpX works like a real VR Game.?? Instead beeing in the middle of the action, I am still sitting for a large Wall with Stereo3d popups. (when I reduce the image Zoom, the wall appears in front of me like in “Theater-Mode”.
In Real VR i would expect, that the sorrounding will still be 3D-Graphics when I change the FOV or something. It’s not. Where is my mistake? -
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