rdtg

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  • in reply to: Portal 2 FOV flickering #165912
    rdtg
    Participant

    Hey cornfzd :D

    Try this:
    Start up Portal 2
    Open the console and bind the command: cl_fov 120 to a key like ‘X’
    example: bind “X” “cl_fov 120”
    Now, go ahead and load into your game, but do *NOT* run DirectVR.
    Simply set the 3d to geometry 3d and tweak the 3D settings to your liking. I also do not recommend changing any FOV settings in the VorpX menu, just use the key you bound in the console. :)
    This part is optional if you wanna use a controller, but once you have the 3D strength to your liking, scroll over to your gamepad settings, go ahead and pick a button on your controller to assign to the key for the FOV change as you will need to press it on every new level that loads (pretty sure you can set up an autoexec script for portal 2 somewhere but I haven’t looked into it yet)
    You can assign it to a button on your oculus touch too if you want.

    There you go! :)

    Head tracking should turn on by default in g3d mode on Portal 2
    This completely eliminates flickering and for me, even fixed the sideways portal issue! :D

    I no longer turn sideways when going through a portal although sometimes (very rarely) the camera just flickers when going through. :)

    However, as with directvr, this does have the jumping through a portal glitch that can leave you staring at the ceiling or floor. Easy fix tho, just pause the game, look down and center the view. :P

    Enjoy

    EDIT: Oh! one last thing! I also highly recommend, using vorpx to bind ALT+SPACE to a button on your controller ;) This helps when you have to jump through those pesky floor portals ^^

    EDIT 2: To VorpX programmers: Would it not be easier to have VorpX just run the console commands sv_cheats 1 + cl_fov 120 + sv_cheats 0 every so often? That would eliminate any memory writing issues with the FOV as the game then completely handles that. It also eliminates objects disappearing in your peripheral as it modifies the correct FOV values. I figured out the whole controller thing and I understand that with DirectVR, but I have no AV software, its a clean install of Windows. I even disabled Defender but with directvr get tons of flickering. Using this console command instead of writing over it in memory would completely eliminate any flickering (on any resolution) :) and this applies to any source games

    in reply to: Portal 2 FOV flickering #165857
    rdtg
    Participant

    Well, I’ve found a way around it that works quite well! :)
    I simply use the console to set the games FOV at around 120
    Then I bind the command to set the fov to a specific key (say X)
    Bind that to my controller using the vorpx menu and enable head tracking. And with g3d on by default, it works wonderfully. I don’t need to use directvr at all anymore with Portal 2, and I’ve noticed by manually setting the FOV in the console, there is absolutely no camera flicker.

    Edit: On that note, it helps to set head tracking only for camera up/down. In doing this, the game is also completely playable using the Oculus Touch controllers ^_^

    in reply to: Portal 2 FOV flickering #165808
    rdtg
    Participant

    Sorry for the second post, can’t figure out how to edit my posts on here.

    I forgot to mention:
    I am running the game in a 4:3 resolution – 1280×1024 as VorpX recommends.
    After doing a little looking, after I run Direct VR, it appears VorpX removes the mapping on my xbox control and oculus controllers to turn left/right. Is there any way to fix that?
    At 4:3 the flickering does occur less, but it still happens a lot :(

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