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Oct 17, 2022 at 4:56pm in reply to: Use rift s controller instead of keyboard/mouse .cyberpunk #213373
RigmarDrake
ParticipantThanks, that was very helpful for troubleshooting. So the issue is that the installer is just not working properly for me after I switched to Windows 11 (it worked fine in Windows 10). The installer says “Setup has finished installing CyberpunkVR powered by vorpx…” but the bin/x64 folder has none of the the files you identified.
Then I tried again by extracting the installer from the zip/rar file into the Cyberpunk directory and installing from there, which actually brought up a windows defender block for the very first time (“Microsoft Defense SmartScreen prevented an unrecognized app from starting Running this app might put your PC at risk”). But I overrode it and the install said it was successful, but still nothing new in the x64 folder.
This is the latest version of the installer freshly downloaded from your website. And in the config I have always selected Oculus, apart from trying Steam a few times for troubleshooting, which did not solve the problem (except in VD after manually selecting gamepad emulation).
Oct 17, 2022 at 1:50pm in reply to: Use rift s controller instead of keyboard/mouse .cyberpunk #213370RigmarDrake
ParticipantHmm let me try eliminating VD streamer and seeing if that solves. Hopefully that’s it. Thanks!
Although first I need to get the mod to actually launch again. Among other attempts to fix this, I “upgraded” from Windows 10 to 11, reinstalled Steam, Oculus, Cyberpunk, and the mod, and it just does not seem to work anymore. When the game launches, the Vorpx tutorial no longer pops up as it did in Windows 10. I even tried doing this from Steam rather than Link and it still does not launch. But I searched and saw that others are using it with Windows 11, so not sure what the issue is. Hopefully I can resolve it and then troubleshoot the controller issue.
Oct 16, 2022 at 11:46pm in reply to: Use rift s controller instead of keyboard/mouse .cyberpunk #213364RigmarDrake
ParticipantI know that Virtual Desktop allows gamepad emulation, and it does work. But there there is a significant loss of performance using VD/Steam instead of Link, and the Vorpx mod really discourages it so I assume that it is supposed to do its own gamepad emulation for Quest 2?
Oct 16, 2022 at 3:36pm in reply to: Use rift s controller instead of keyboard/mouse .cyberpunk #213358RigmarDrake
ParticipantOverall great mod, thank you for making it. But I have this same issue as peaches and it’s causing a lot of problems. I am using Quest 2 controllers through Link (which I saw from some posts is Ralf’s setup). Setting the controls to gamepad works in the Vorpx launch tutorial, all of the gestures work, but then the game does not recognize any anything I do on the Quest 2 controllers. Even the mouse doesn’t move when I push the joysticks.
If I switch the controls to keyboard and mouse in the Vorpx settings, then the game recognizes everything. But that actually creates its own problems. Most of the gestures still work in K/M mode, but the flick gesture does not reload and it’s impossible to throw grenades. Unfortunate, but I can work around that with key bindings.
The bigger problem is that it is impossible to bind all of the necessary controls onto the controllers because for some inexplicable reason Vorpx does not allow me to bind about half of buttons on the keyboard. You can hit them a million times and they just won’t register in the Vorpx key binding process. For example, G comes bound to the right shift trigger by default. But G is one of the many keys that cannot be bound for some reason. So if you bind something else to that trigger and override the G key binding that it starts with, there is no way to get that G back. After some trial and error, I kept the G where it started and then rebound G to something useful in the Cyberpunk key bindings. But it still wasn’t enough because there are a LOT of keys like G that are impossible to bind to the controller in Vorx, except they were never bound in the first place.
Then a bunch of the keys that are available to be bound to the controller in Vorpx (e.g., left/right ctrl, alts) just won’t do what they are bound to do in the Cyberpunk settings. I spent hours and hours trying every configuration to make it work, but I just barely ran out of available keys that Vorpx allows to be bound to the controller. And one of the most important key bindings is Z, which does multiple necessary things, including changing the current objective on the minimap. Of course, Vorpx does not allow Z to be bound to the controller. I tried reassigning the Z functions to other key bindings that were actually available, but none of those alternate bindings will toggle the current goal; it will always be Z, even if nothing is assigned to Z in the Cyberpunk key bindings.
In short, the keyboard and mouse mode in its current state is not really playable with Quest 2 controllers except if you are sitting in front of a keyboard. And I play standing, away from the keyboard, and strapped into a Kat Walk C treadmill. So I think I have no choice but to use gamepad mode instead of keyboard and mouse. But the problem is that I have tried everything I can think of (including uninstalling and reinstalling the Oculus program on my PC), and I still cannot get Cyberpunk to recognize any controller inputs when I set the Vorpx settings to gamepad mode.
I’m dying to jump into this mod because I have a new 4090 and the game looks stunning in max settings and psycho ray tracing, but I won’t play the game sitting down in front of a keyboard the entire time. Would appreciate any insight people may have about how to solve this controller problem. Thanks.
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