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SoulReceiver
ParticipantRalf, you are right, i found that lowering IPD below the measured actual value fixed the convergence issue. However, i did it offline in my Oculus profile. What’s the way to do it in-game? I accessed the VorpX menu, and it listed my lens type (A) and IPD, but did not have any buttons for adjusting it in real=time.
Sadly, I don’t find the game exciting enough in VR without stereo 3D. Is that something that might be feasible?
BTW I noticed that Outlook gets hooked by VorpX lol, causing a crash.
SoulReceiver
ParticipantRalf,
Sorry, i got busy and didnt get a chance to try it till now. Going offline worked, but i ran into another issue. Upon seeing this issue, i went back to a previously known functional game and confirmed that the issue is affecting it, too, now (BF4).
Based on this symptom, do you know what might be the root cause? All of a sudden, my left and right eye FOV/ROI are offset (on the x-axis) by too much, such that there’s no way one can focus. I see this in both FC4(no 3D) and BF4 with VorpX. It actually looked better with glasses worn upside down lol. But i dont think the issue is related to 180deg rotation or monitor flip. My DK2 HMD setting in Win 7 is Portrait, primary. I didnt have this problem before, so I am not sure what changed. Could be one of the NVidia settings, but I reset them to default and still no change.
This may or may not be related, but outside of VorpX, playing World of Diving, i noticed that the graphics setting of “Low” flipped the image vertically.
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