Vorpx + Doom is amazing

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Viewing 15 posts - 1 through 15 (of 27 total)
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  • #102343
    Oody
    Participant

    I’m calling it. Set the fov to 130, the image zoom at 0.60 around and just enjoy.
    Only problem atm is the HUD and subtiles who are a bit to high/low.

    #102346
    wildtanget77
    Participant

    It is a lot of fun. I just hope 3d reconstruction support will be added.

    #102377
    PrincessASG
    Participant

    is this the new doom you guys are talking about???

    #102384
    Oody
    Participant

    ye

    #102402
    Congo1986
    Participant

    So it’s 2D only right now?

    #102498
    PrincessASG
    Participant

    any tips for setting it up that you have found?

    #102501
    Ralf
    Keymaster

    Doom is one of the very few games that use the OpenGL graphics library instead of DirectX. While vorpX has full 3D support for many older OpenGL games, it’s unlikely that 3D support will be added for newer OpenGL games in the near future.

    #102509
    sorryaboutyourcats
    Participant

    Here’s some footage of me trying Doom with vorpX on the HTC Vive:

    https://www.youtube.com/watch?v=7q-pvOa6wP8

    https://www.youtube.com/watch?v=QuRrqP6c6Xc

    =]

    #102793
    rxstud2011
    Participant

    There is a wrapper to convert openGL to directx for doom. It was used in order to enable nvidia 3d vision (http://3dsurroundgaming.com/OGL3DVision.html) . Can this be used to for this too?

    #103038
    lamer3d
    Participant

    it’s unlikely that 3D support will be added for newer OpenGL games in the near future.

    Why? And what about Vulkan?

    #103057
    laza
    Participant

    Would be awesome to get reasonable information on this, please Ralf. Whats the matter with this one? A guy on the doomworld forums made it run, but he didnt mention which game profile he used.

    https://www.doomworld.com/vb/doom-2016-general/88148-doom-2016-via-vorpx-and-htc-vive/

    #103080
    Congo1986
    Participant

    If you find out Laza, please let us know!!!

    #103103
    Ralf
    Keymaster

    @ lamer3d : Adding full S3D for newer OpenGL titles would require a completely new S3D render path for vorpX, which by no means is a small task. Since only very few AAA games use OpenGL (basically just the ID Software engine) that’s not a high priority currently, sorry.

    @ laza, congo : You can try to make a copy of an older ID Software game profile in the vorpX config app (e.g. Star Trek Elite Force or Jedi Knight 2) and add the Doom main .exe to this new profile. No guarantee that this will do anything, but it *might* give basic S3D support.

    #103190
    annabel82
    Participant

    @Ralf Hi I have just this moment purchased VorpX, I understand what you mean about OpenGL and it being a low priority and that’s a shame, but also it’s a fair comment too :)

    I did want to ask you briefly if you had any ideas whatsoever, about how to go about getting Doom3 working? It’s a 12 year old game, so I was hoping perhaps it fell under the ‘older ID Software’ category? Though I guess ST:EF etc are Quake3 engine.

    Any help at all would be very much appreciated.

    #103195
    BBQme
    Participant

    Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base

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