Alice Madness Returns

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Viewing 4 posts - 1 through 4 (of 4 total)
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  • #11132
    willypat
    Participant

    Just finished setting this game up and …wow!!! Looking forward to the high def res rift with this one. I have been playing this game in 3D for quite some time..but does not come close to what the rift does for this game. I found the following online and was for me.. very helpful….

    For FOV changes Basically add the lines

    Bindings=(Name=”F8″,Command=”FOV 100″,Control=False,Shift=False,Alt=False)
    Bindings=(Name=”F9″,Command=”FOV 110″,Control=False,Shift=False,Alt=False)
    Bindings=(Name=”F10″,Command=”FOV 120″,Control=False,Shift=False,Alt=False)

    to the [Engine.PlayerInput] part of your “AliceInput.ini” file (found in MyFiles\My Games\Alice Madness Returns\AliceGame\Config) … F8-F10, cause F11 doesn’t seem to work and F12 is reserved for Steam screenshots. Use whatever FOVs you like.

    #11133
    baggyg
    Participant

    Thanks for the tips. How did you find headtracking? I tried psychonauts and couldnt get used to my head moving the camera.

    #11135
    willypat
    Participant

    You’re welcome….I’m seeing with third person games FOV is very important…Headtracking is very comfortable for me at a FOV of 120…you can pan around Alice very well. I own Psychonauts also ..going to see what can be done with that game next. I remember that game looking good on my 3D projector.

    #20838
    lipplog
    Participant

    Hi guys,

    Came here in search of configuration tips for Alice and DK2. Not sure if your post is only relevant to the DK1, but when I replaced the F key commands with the ones you posted, the keys had no effect in the game. I’m also getting significantly and see with head movement. And the head tracking in general seems overly sensitive. If there is a better place to go for VorpX configuration tips, please let me know.

    Thanks.

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