Homepage › Forums › General vorpX Discussion › A little bit of development talk
Usually I don’t really talk about what is going on development wise, but this is worth mentioning:
Some of you may have been wondering why the f*** there aren’t any recent Frostbite engine games (almost all newer EA titles) with Geometry 3D. Well, the simple and not exactly flattering reason is that for a long time I couldn’t come up with a G3D implementation for a rarely used Direct3D 11.1 feature this engine uses extensively. At least not without completely destroying performance.
Until today.
Not only does it work beautifully now, it’s also faster than I could have hoped for. Overall less than 50% G3D performance impact without rendering to a headset, so probably only a little bit more than 50% eventually.
So far only one game has been tested (Mass Effect: Andromeda), but if nothing unforeseen happens, this finally should allow G3D for most newer Frostbite games including Battlefield 4 and newer, SW: Battlefront, Dragon Age: Inquisition etc. Stay tuned.
fingers crossed
always
Awesome, thanks Ralf! That’ll be incredible.
Nice :)
Way cool!! Thanks for sharing
Awesome news! Long live VorpX!
I wait to play Andromeda in g3d!
Nice! Looking forward to checking out the results.
Thanks guys!
When you test Battlefield 1, can you recheck the headtracking?
I think a game update broke it, causing severe jumpy mouse when enabled. And when you turn it off, not even cinema/edgepeek tracking works.
I’ll take a look at it. Head tracking is mouse emulation based though in BF1, so there isn’t really anything that could break. One thing you could check is whether raw input is enabled in the game’s options. The DirectVR optimizer is supposed to take care of that normally.
yeah, I tried messing with mouse input settings, no luck. But turnning off headtracking makes it normal. That’s when I discovered headtracking wasn’t working in general.
Wondered if emulation is getting confused with some game controls update, even though I never have a gamepad plugged in. Game used to work fine until earlier this year. Let me know if you have the same trouble. Thanks.
Still OK in the campaign, but not in multiplayer. Odd, thanks for the heads-up. I’ll take a closer look next week.
Luckily there is a simple workaround for now: playing with a gamepad, only thing that doesn’t work is using a mouse. Apparently in multiplayer the game now dislikes two mice being used at the same time (the real one and the simulated head tracking mouse). With a gamepad it’s as silky smooth as ever.
Nice! ME:A in G3D, can’t wait! You keep making this thing better and better and better.