Usually I don’t really talk about what is going on development wise, but this is worth mentioning:
Some of you may have been wondering why the f*** there aren’t any recent Frostbite engine games (almost all newer EA titles) with Geometry 3D. Well, the simple and not exactly flattering reason is that for a long time I couldn’t come up with a G3D implementation for a rarely used Direct3D 11.1 feature this engine uses extensively. At least not without completely destroying performance.
Until today.
Not only does it work beautifully now, it’s also faster than I could have hoped for. Overall less than 50% G3D performance impact without rendering to a headset, so probably only a little bit more than 50% eventually.
So far only one game has been tested (Mass Effect: Andromeda), but if nothing unforeseen happens, this finally should allow G3D for most newer Frostbite games including Battlefield 4 and newer, SW: Battlefront, Dragon Age: Inquisition etc. Stay tuned.