Homepage › Forums › General vorpX Discussion › vorpX 19.2.2 Preliminary Changelog
- This topic has 9 replies, 8 voices, and was last updated Jul 15, 2019 11:06am by
benzoylperoxide.
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Jul 12, 2019 at 11:31am #185751
RalfKeymastervorpX 19.2.2 will be released towards the end of next week, probably July 19. While this is just a maintenance release it will come with a few noteworthy changes:
- SteamVR input redone. Now uses the (not so) new VRInput() system.
- Valve Index controller support
- Oculus Touch support in SteamVR mode
- Fallout 76 Geometry 3D fixed (doesn’t work currently with the most recent game version).
- Correct hand/weapon scale for Skyrim/Skyrim SE
- Positional tracking improvements (thanks to Lathander for insisting that something may not be quite right under some circumstances)
- Unity 5 base profile fixed.
- Various other profile fixes.
Jul 13, 2019 at 7:46pm #185783
moadepthParticipantHi Ralf , I think I speak for all of us thanks for the efforts keep on doing !!
Jul 13, 2019 at 8:17pm #185784
dellrifter22ParticipantYes, thanks Ralf for the heads-up and the quick fixes lately.
Jul 13, 2019 at 8:26pm #185785
zig11727ParticipantThanks, Great Support
Jul 13, 2019 at 8:36pm #185786
RJK_Participant

Jul 13, 2019 at 11:48pm #185788
coppermine64ParticipantThank you Ralf. Looking forward to trying Skyrim SE out again.
Jul 14, 2019 at 12:22am #185789
onetooParticipantThanks for adding the Oculus Controller SteamVR support. VorpX via Quest is heavenly. Praise Be.
Jul 14, 2019 at 7:01pm #185799
benzoylperoxideParticipantWhat does Steam VR input redone mean? One of the best things about Vorpx is the controller mapping capability, which also happens to be one of the worst things about SteamVR…
Jul 14, 2019 at 7:20pm #185801
RalfKeymasterNothing to worry about. The old SteamVR input API only really supported Vive wands, they deprecated it a while ago in favor of their new, more flexible VRInput() system. Hence the part of vorpX that used the old API had to be rewritten to allow full Index controller support.
I did the wrestling with the SteamVR mapping, the only changes you will notice are for the better, i.e. support for more controller types. You can still map the controllers in vorpX like before. Also all existing setups still work and are fully interchangeable between controller types as far as possible.
Jul 15, 2019 at 11:06am #185810
benzoylperoxideParticipantThanks that’s a relief! I’m very sensitive to the controller mapping, lol.
I haven’t used the Oculus controllers but seems like it would be awesome if you could map the stick direction to buttons. Sort of like the way it works with the Vive controllers.Might be awesome for certain games where you could use it like dual arcade sticks.
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