Nothing to worry about. The old SteamVR input API only really supported Vive wands, they deprecated it a while ago in favor of their new, more flexible VRInput() system. Hence the part of vorpX that used the old API had to be rewritten to allow full Index controller support.
I did the wrestling with the SteamVR mapping, the only changes you will notice are for the better, i.e. support for more controller types. You can still map the controllers in vorpX like before. Also all existing setups still work and are fully interchangeable between controller types as far as possible.
Thanks that’s a relief! I’m very sensitive to the controller mapping, lol.
I haven’t used the Oculus controllers but seems like it would be awesome if you could map the stick direction to buttons. Sort of like the way it works with the Vive controllers.
Might be awesome for certain games where you could use it like dual arcade sticks.