Bioshock Infinite the ultimate settings guide

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  • #222262
    lipplog
    Participant
    #222263
    lipplog
    Participant

    pdf download

    This particular guide is now outdated. Just open he VorpX configuration app, click on cloud profiles, type in Bioshock Infinite, and import the VorpX version of the profile.

    #222267
    Boblekobold
    Participant

    Concerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.

    I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.

    It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.

    There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
    adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
    – use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.

    Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.

    Concerning resolution, you can either :
    – use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
    or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.

    Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).

    I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).

    I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
    I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.

    But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).

    With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.

    You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
    https://steamcommunity.com/app/8870/discussions/0/828934723974503663/

    I used MaxResolutionUpScale=9.0

    Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :

    Bioshock 2 (Fixed crash)

    #222268
    Boblekobold
    Participant

    Of course, as usual, if you use a manual method, you have to adjust the Zoom option in Full VR tab once you have the desired FOV and resolution.
    You can change 3D strenght (and 3D type), and you can also adjust headtracking speed.

    This manual method may not be necessary here, but it works with almost every game (as long as you can change the FOV and the resolution it should work, if the profile has headtracking).

    Even if you play in immersive screen mode, it’s always useful to increase FOV as much as you can (at least with the FOV slider). You can activate vertical curvature, increase curvature, and even headtracking. With a close distance, it’s very close to full VR, but you can look at the edges, and it feels better when the camera is partially locked (when you are seated for example).

    Don’t forget you can resize the HUD (and move it to the center of the view) in this game using VorpX’s options (but the menus will be reduced too). It’s useful in full VR if you want to see the HUD without using edgepeek. It’s less useful in immersive screen (as you can turn your head to see the edges).

    #222269
    Boblekobold
    Participant

    Concerning FOV, I may have used some kind of bug by simply editing the files like that, but there may be several ways to change it to the desired value (the instructions varies depending on the source). There may be a cleaner way (the FOV is indicated in two separated .ini files). My method worked for me at the time.

    #222270
    Boblekobold
    Participant

    “when you are seated for example”
    I’m speaking about your character in the game, not “you” of course (like in the boat at the beginning). I think full VR always provides a more realistic optical point of view (perfect 3D & immersion requires you to share your eyes with the character, with the exact field of view and distortions he would have), but what I mean is : if you turn your head too far while you are in immersive screen mode, the view/world stop moving with you if you’re character can’t turn his head further so it’s more “realistic” (despite the black border) and you should feel less motion sickness.

    I really like this feature in some cases (and the fact VorpX don’t let you see things your character can’t see, but it still feels natural).

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