Bioshock 2 (Fixed crash)

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  • #219687
    Boblekobold
    Participant

    I just configured Bioshock 2 for the first time.

    It’s stunning in VR ! Thanks Ralf !

    I had some crash with very high resolution (2880p).
    So i changed that in Bioshock2SP.ini :
    TextureStreamingMemoryLimit=0.000000 (and it doesn’t crash anymore)
    TextureStreamingDistanceLimit=800000.000000
    DynamicShadowDetail=High (just to improve graphics).

    I would like to know what TextureStreamingMemoryLimit and TextureStreamingDistanceLimit does.

    TextureStreamingMemoryLimit to 0 means no limit ? Or I should put another value to upgrade graphics ?

    I would also like to know if there is another setting I could change (it’s really beautiful, but if I can do even better…)

    ———-

    I use on Reverb G2 / RTX4090 :
    3840×2880 resolution
    105-120 FOV
    +0.1 or 0.2 camera high (depending on full VR zoom)
    G3D shadow : no S3D (is it the best parameter ?)
    Clarity FX to full (sharpness and texture on max and gamma on 0.8 for now)

    Performances : 90fps (G2 max) in G3D

    #219695
    Boblekobold
    Participant

    To answer one of my questions :
    “TextureStreamingMemoryLimit=256.000000” is better. And it doesn’t crash.

    #219701
    Boblekobold
    Participant

    Is it normal I can’t change HUD scale and position in Bioshock 2 ?
    It works in Bioshock 1 and Infinite.

    #219740
    Laser
    Participant

    Are you playing the original version or remastered one? I played the original version with vorpx years ago and never finished the game, it seemed to be very crash happy with vorpx back then. In the back of my mind I all ways wanted to make a new playthrough.

    #219765
    Boblekobold
    Participant

    I’m playing the original one (lightings are better and I use mods to increase difficulty).

    I had no crash at all with Bioshock 1 (with Silvermod).

    With Bioshock 2, the game crash 1 time per 5 hours I would say. I would recommand swithing between too savegames because it can get corrupted and you may need to remove it from directory (it’s very rare).

    Finally, I use :
    TextureStreamingMemoryLimit=128.000000

    It’s impossible to reach max graphics using game menu. You must edit Bioshock2SP.ini :
    DynamicShadowDetail=High
    It seems to improve graphics significantly.

    I also replaced texture details options by UltraHigh in .ini files :
    TextureDetailInterface=UltraHigh
    TextureDetailTerrain=UltraHigh
    TextureDetailWeaponSkin=UltraHigh
    TextureDetailPlayerSkin=UltraHigh
    TextureDetailWorld=UltraHigh
    TextureDetailRenderMap=UltraHigh
    TextureDetailLightmap=UltraHigh

    I don’t know if it does anything.

    To answer my own question, the best VorpX shadow parameter is :
    G3D shadow : auto (it’s perfect this way)

    110 FOV with +0.1 camera high seems great to me on Reverb G2.
    To change FOV, use something like that in User.ini :
    Up=MoveForward|setFov 110
    Down=MoveBackward|setFov 110

    This way you change FOV when you move. It can be useful because FOV change each time you aim. You can do a sniper mod by doing something like this :
    MouseWheelDown=setFov 90
    MouseWheelUp=setFov 50

    The same solution works for Bioshock 1.

    It’s not necessary in infinite (but with this game you should raise font size with .ini).

    I use “HT positional tracking : on” to have 6dof in Bioshock 2 (even if I play with keyboard&mouse). Beware Delta’s helmet (you may need to recenter sometimes).

    I didn’t find the way to move HUD in Bioshock 2 (but it doesn’t bother me too much because I can see most important informations without edgepeek).

    #219766
    Boblekobold
    Participant

    I would recommand to play :
    1) Bioshock infinite
    2) Then Burial at Sea Ep1&2
    3) Then Bioshock
    4) Then Bioshock 2
    5) (Then Minerva’s Den)

    This way you :
    – respect the story chronology
    – graphics gets better over time (because Bioshock 2 is the best, and Infinite the worse, except Burial at Sea Ep2 wich is really stunning).
    – gameplay gets better and more complex (Bioshock 2 > Bioshock 1 > Bioshock Infinite)
    – it gets harder to configure ‘^^

    These 3 games are some of the best VR games you can do, in my opinion. It worth it even if you already know them (you can use Silvermod for Bioshock 1 original, custom ini mods for Bioshock 2 to raise or change difficulty). I can explain how to edit Bioshock 2 ini files if you need to.

    Don’t forget to use a very high 4:3 resolution like 3840×2880, to unzoom to the border of your view and to raise FOV until you get a perfect native-like experience.

    #219768
    Boblekobold
    Participant

    (If you don’t know Bioshock at all, you should start by Bioshock 1, then 2, then Infinite, then Burial at Sea Ep1&2 to avoid spoilers…but if you know them, it’s better in the order I indicated).

    #219771
    Boblekobold
    Participant

    Because not everyone seems to know : you can use 3840×2880 resolution even if your monitor doesn’t allow it.

    Only once :
    – Install VorpX Beta.
    – Add Predefined resolutions above 4k in VorpX config (“Virtual Monitor” tab)

    Every time :
    1) Launch VorpX Desktop Viewer
    If you play Bioshock 1 or infinite, unzip/replace your edited ini files before or after ( no need with Bioshock 2 )
    2) launch the game (make sure you hook, you can create a direct VorpX Desktop Shortcut, you can exclude Launchers, etc.)
    3) If needed (each time you load a new level in Bioshock 1 for example), change the resolution to 3840×2880

    #219772
    Boblekobold
    Participant

    Erratum : ClarityFX to Low seems to be enough for me with last VorpX Beta version.

    #219773
    rogerty
    Participant

    Hello,

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I want to point at some remarkable aspects too:

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    – I have just played the whole Bioshock 1 suffering lots of crashes on the way but I have finished it; It also happened that in Windows 10 I almost had no crashes at all (a few), but in Windows 11 it was almost non playable because of the amount of crashes… One significant point in BS1 was that after loading a saved game I had to press ctrl alt supr and after that, esc, to be able to view the game back, while in Windows 10 it never happened…

    Regards,

    Roger

    #219775
    Boblekobold
    Participant

    Using TextureStreamingMemoryLimit=0.000000 and TextureStreamingDistanceLimit=800000.000000 is perfect for me. I don’t seem to have crashes anymore ! THANK YOU THANK YOU THANK YOU XD

    TextureStreamingMemoryLimit=0.000000 seems to prevents some textures from loading, like detailed version of pink coral (or make it extremely slow), so I recommand to use a >0 value (128.000000 works well for me).

    I am curious about how did you get to test that specific change ? Had you some documentation about Bioshock 2 or was it just trial and error ?

    I’ve found some intel on the internet (Helixmod comment about G3D, Steam forum about Bioshock 2 even without 3D), and I tried several values/combinations. I asked myself the same question about the original intel ;)

    I’ve found the DynamicShadowDetail upgrade alone (it was obvious in the ini file).

    I think you can raise tesselation too (I tried 2.0 by myself and it seemed to me it was different but I wasn’t sure it was a good idea so I reverted, but I just read it can reach 15.0, so I’ll try).

    – It works only in Windows 10, not in Windows 11 where I still get crashes (Dual boot saves the day)…

    I play on Windows 11 without much problems so there must be a combination of factors. I have an RTX4090 with 31.0.15.5168 pilot. I use a Reverb G2 with OpenXR runtime.

    Did you try the virtual monitor tip ? You should if you have a good headset (displayport). High resolution is very important in every Bioshock (important textures can be very detailed, and a very high resolution is a way to negate aliasing in these games).

    #219787
    Laser
    Participant

    Thanks for all the info Boble! I have only played the original one, I have to think about the play order then, maybe I´ll start with Infinite and skip 1.

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