Bioshock 2 (Fixed crash)

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  • #219687
    Boblekobold
    Participant

    I just configured Bioshock 2 for the first time.

    It’s stunning in VR ! Thanks Ralf !

    I had some crash with very high resolution (2880p).
    So i changed that in Bioshock2SP.ini :
    TextureStreamingMemoryLimit=0.000000 (and it doesn’t crash anymore)
    TextureStreamingDistanceLimit=800000.000000
    DynamicShadowDetail=High (just to improve graphics).

    I would like to know what TextureStreamingMemoryLimit and TextureStreamingDistanceLimit does.

    TextureStreamingMemoryLimit to 0 means no limit ? Or I should put another value to upgrade graphics ?

    I would also like to know if there is another setting I could change (it’s really beautiful, but if I can do even better…)

    ———-

    I use on Reverb G2 / RTX4090 :
    3840×2880 resolution
    105-120 FOV
    +0.1 or 0.2 camera high (depending on full VR zoom)
    G3D shadow : no S3D (is it the best parameter ?)
    Clarity FX to full (sharpness and texture on max and gamma on 0.8 for now)

    Performances : 90fps (G2 max) in G3D

    #219695
    Boblekobold
    Participant

    To answer one of my questions :
    “TextureStreamingMemoryLimit=256.000000” is better. And it doesn’t crash.

    #219701
    Boblekobold
    Participant

    Is it normal I can’t change HUD scale and position in Bioshock 2 ?
    It works in Bioshock 1 and Infinite.

    #219740
    Laser
    Participant

    Are you playing the original version or remastered one? I played the original version with vorpx years ago and never finished the game, it seemed to be very crash happy with vorpx back then. In the back of my mind I all ways wanted to make a new playthrough.

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