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Homepage › Forums › Game Hints and Settings › Kholat in vorpx 0.9 ?
Hi guys, anyone manage to run KHOLAT in vorpx 0.9 ? it seem the game will crash once it hook to vorpx after UE4 logo. anyone having similar issue ?
I want to try this game out too. When I looked into setting it up IF couldn’t find away to crank up the fov to 120ish. Getting it to hook is probably just a matter or re setting its exe to another supported U4 game. Have you found a way to open up the fov? I think in game only goes to like low 90s.
can you be more specific with ” Getting it to hook is probably just a matter or re setting its exe to another supported U4 game” ? what step did you do to reset this exe ?
need advice, thanks a lot.
Sure, there’s a trick you can do sometimes. If you know the game engine, you can rename the exe to an exe that has a vorpx profile. If your lucky you can find one that hooks(will need adjusting but getting it to hook is the most important). Sometimes steam can get pissy about it, so just tinker a bit and you mite get one that works good with Kholat. So find a game that uses U4 and change kholats exe to the working U4 games exe and see if you can “fool” vorpx into hooking up. If you find one that hooks let us know :)
I have tried running this under ue.exe and kholat.exe but it does crash on launch. I dont think the developers had oculus in mind when designing their game. Hopefully they will patch it in the future or someone can come up with a fix
any news? now is on sale, kholat! (ue4)
I have a profile up on the cloud if you wouls,like,to try
G3d and positional,tracking
Some lighting bugs with positional tracking enabled, less noticable at night
On the cloud its called Kholat – G3d
Which profile have you used?
I used a few ue4 profiles, but i only had success with ABZU,
The 3d effect didnt seem to work on the other profiles
But on ABZU, while cranked up to 5, the 3d still seems weak, but at least it works, positional too.