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Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.
I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.
Firstly, the main impression I have inside SkyrimVR is that the scale is excellent. Objects, buildings, people and landscapes all feel life-size. Distant areas feel like you can judge that distance accurately just by looking. Roomscale and positional tracking is really convincing.
These elements of scale and tracking are by far the most positive features.
Performance is excellent. It seems that they have optimized textures to give a smooth framerate. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. I did, and it is quite distracting.Combat is in all honesty not good at all. The bow angle is wrong [as in PSVR] and will not feel anything like bows in VR archery games like Apex Construct. The melee weapons don’t seem to be able to block reliably, if at all. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. Hitboxes [where you are judged to have connected with a character in combat] are unpredictable and don’t appear to move with you in roomscale. Swords go right through solid objects and stone. No hitting a dungeon wall and seeing sparks fly. This, while expected in VR, is still jarring.
Magic feels good and this combined with archery is probably the best way to play for now.
Even though there is a character generation screen you cannot, as I can in Vorpx, look down and see my character’s body. If your hands are empty of weapons you see your controllers. No 3rd person option, which is possible in Vorpx.
Mods seem to work surprisingly well! Apart from ones that involve complex scripts or SKSE.
In comparison to Vorpx:
I have a heavily modded Skyrim build created with Mod Organizer. 254 plugins and over 400 mods. Also using enb injector for memory. Surprisingly stable with all that.
Vorpx Skyrim looks far better with all those wonderful mods. The world is more interesting and engaging. The detail is fantastic. It is unlikely that the SkyrimVR will ever achieve that level of detail [especially with script heavy mods] that Vorpx can achieve.
It took me a long time, first following the STEP guide, then adding many mods upon that, to get what I have now in Vorpx. I don’t relish the prospect of doing that again. Although it should take far less time knowing all I know now.
Combat in Vorpx is far better than in SkyrimVR because things connect. Swords spark off walls, block enemy blows, scatter objects etc. I suspect it would be like playing with a playstation type controller in SkyrimVR, which is a choice in the menu. I have not tried that yet.
Interior locations in Vorpx look far better graphically and almost indistinguisable from SkyrimVR in terms of scale.
The only real change is outdoors, where SkyrimVR feels better because of the scale and positional tracking. If I could get positional tracking working in Vorpx without the flicker…My Vorpx Skyrim also jitters slightly outdoors, but I suspect that is the ridiculous amount of mods, textures etc.
It’s hard for me to compare performance because my Vorpx Skyrim is so modded, and it would be unfair when SkyrimVR is quite stripped back in terms of textures. SkyrimVR also uses TAA which blurs things beyond what some people might find acceptable.
Conclusion:
SkyrimVR has bugs and I’m hoping it will be better with a few patches. It is expensive given it is one game that and Vorpx gives you far more value for your money with VR for many.
If you are never going to mod SkyrimVR then buy it. If you are planning to mod, but money is a factor, wait for a couple of patches. It is already in a far better state than Fallout4 VR was. If you are deciding between Vorpx and SkyrimVR buy both!
The odd thing is that I am now using SkyrimVR as basically a baseline template to minutely adjust the Vorpx settings to get it as close as possible.
I would certainly not just migrate away from the modded Vorpx version, SkyrimVR is not that good. Once the magic of scale has diminished you will be hungry for something that will allow you to add world detail and new adventures. For that Vorpx is still king.
And of course, for Vorpx there are many more games than just Skyrim :)
Vorpx has been incredible, and Fallout: New Vegas is a blast. I really like using the positional DirectVR, because when I zoom in I know my gun is centered. The only problem is, I often can’t see the front sight because the back sights block my line of sight.
Would it be possible to add a setting where one of the eyes is centered and the other is not? That way, when I zoom in, I can close one of my eyes and use the other to aim.
Thanks for this incredible piece of software. DirectVR in particular is a dream to use.
Thief 2014, GTA 5 and Fallout 4 wont launch.
I7 8700K
GTX 980 TI
windows 10 version 1709 16299.248I fixed this with a mod the last time I played, but I’m not sure it will play well with DirectVR. How are the hand models in FO3 and NV with DirectVR?
Hi,
I tried to search the forum but could not find issue for this.
The Witcher 3 in VorpX I crash for browsing around invetory for more than 1 min. I can see from Process Lasso how Witcher3.exe starts to eat up memory while I stay in inventory (I have 32GB, it crashes around 28GB).
– If I exit inventory. It will not crash but does not free memory, so if I stayed 30sek it resered 20GB it still keeps this and I can continue to play, if I re-enter inventory is same game instance then it starts to go up 20GB – 25GB etc and will crash. Reload game – reload save game and good to go again…Easy to replicate. No need to do anything it just eats memory while stayin in inventory.
This problem does not happen if I disable VorpX and play normally. No problem here. This is clearly VorX issue.
My VorpX is in default settings (Configure VoprX -> Full Factory Reset).
Otherwise VorpX work perfectly with Batman, Fallout 4, Skyrim etc. No similar problems. Also other vice Witcher 3 works great, just have to avoid merchants etc.
Sorry if this has already been posted. Please redirect me to right thread if this is the case.
Thank you in advance for your support! And thank you for great product (VorpX)!
Best reagrards,
AkiTopic: Technical Overview?
I want to say right off that vorpX is an amazing accomplishment. I’ve got the basic view working in Fallout New Vegas (the game I bought vorpX for) and it is fan-freaking-tastic. Overlays, Pip-Boy, Weapons, etc. are still a mess, and I’m trying to get them dialed in (that’s what prompted this post).
I may have missed something, but I’ve looked through all the FAQs and I don’t see a clear overview of how vorpX works and what the different settings do. There’s lots of “try <this thing> if you have <this problem> with <this game>”, but ideally I’d like to have a better understand of what’s going on so it will be easier for me to figure out my own problems without spamming the forum.
For example: It seems like a “Direct VR Scan” is a really good thing to do. Why? What does that set-up/enable? Why does it always fail when I try to do it with Fallout New Vegas? Is there something I can do to make it more likely to work?
Is there any way to view the contents of a Game Profile? When I export one, it’s a binary so I can’t see or compare settings.
Essential Hints (READ THIS!) says “If available for a game, use vorpX’s Direct VR feature to automatically set the FOV to the correct value.” How do I know if Direct VR is automatically setting FOV or if I need to set it in my game?
Game resolution should be 4:3 or 5:4, and there are some good instructions on how to create custom resolutions, but I also saw that vorpX may override the resolution chosen. How do I know if it did? If it did, why did it?
I’m sure I’ll figure some of this out over time by osmosis and trial and error, but I’d appreciate having a better understanding of the Big Picture so I can flail less and start shitting my pants from being attacked by life-size Deathclaws more.
Cheers!
