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Sep 1, 2025 at 4:46pm #222015
In reply to: vorpX 25.1.5 Available Now
dellrifter22ParticipantI had to turn off the headset auto activation setting in the Virtual Monitor config to prevent the Desktop Viewer from auto recentering every 5 seconds. I don’t know if this is intended behavior for detection, but it affected both headsets I tested. I don’t recall this happening in 24.1.
I like being able to navigate my desktop and launch games from the viewer, but it very rarely resumes after I close a game. I assume it is meant to resume, right?
I do feel a slight performance improvement in games I tested though. Nice work.
Sep 1, 2025 at 4:28pm #222013In reply to: ESO Cinema Mode Edgepeek Issue
dellrifter22ParticipantWould it be possible to allow us a greater minimum range for Edgepeek scale in fullVR mode?
Bringing it all the way down to 0.40 in my new Crystal hmd still feels too large and uncomfortably close. Maybe it’s because max image zoom in this hmd allows up to 1.47 that 40% is still too big?
It would be nice to have it a further half the size and twice as far away, to feel more like I am used to with other headsets.
Aug 31, 2025 at 9:38pm #222008In reply to: ESO Cinema Mode Edgepeek Issue
RalfKeymasterGlad you found a way to address this. Normally the UI should be scalable in the game, and the cursor should fit accordingly. Unfortunately UI scaling can break when a game gets updated. I look into that.
Changing the UI scale to 1.0 in the vorpX menu can serve as a workaround until I upload an updated profile.
If you want to dive into stuff like that yourself, you can also enable shader authoring on the general page of the config app, and try to find the new UI shader(s) yourself. If you are a little bit tech savvy, that should be fairly easy. Otherwise check the cloud profiles in the config app in a few days for an updated official profile.
Aug 31, 2025 at 6:27pm #222004In reply to: ESO Cinema Mode Edgepeek Issue
CupeDeNoodelParticipantFor the moment I am using Immersive Mode and it works well.
Changed the screen distance to give it a similar feel to the cinema mode.For now this seems ok.
Aug 31, 2025 at 12:42am #221997In reply to: Sending registration code via gmail is being blocked
RalfKeymasterYour post offended the spam filter due to the many links, sorry. I removed most of it to make sure it stays.
In regard to your actual problem I can’t say much unfortunately. If you maybe have some mail forwarding to your own server configured in Gmail that’s probably the issue. Just a wild guess though, other mails from Gmail arrive without problems.
Anyway: As an alternative use the contact form (Support > Contact in the menu above), although it says to not send key requests that way. Will take a bit longer since the license server can’t respond to messages sent via the form automatically, but I’ll make sure your key is sent manually.
Aug 30, 2025 at 11:49pm #221980In reply to: [SOLVED] Bad resolution bug
Cless_AurionParticipant@Benedict81
Oops, disregard my last message. Seems like 25.1.1 fixed that issue by 90%.
It looks now great, even when running lower resolutions like 2160p, the image is rendering properly and its perfect!Aug 30, 2025 at 11:31pm #221978
Cless_AurionParticipantWait, half disregard my last message!!
I didn’t realize there was a 25.1.1 version since an update prompt didn’t pop up! I did all my last message’s tests on the older v24.
I rerun everything on the new one, and although it isn’t perfect, it is WAY better now, so whatever you touched, it did work to some degree @Ralf!
I’d say we’re easy 25-50% higher resolution now, at 3000×3000 guessing by eye? Up from like… 2160!
This is definitely on the playable side, sure it isn’t perfect, but text isn’t poking my eyes out anymore, and putting massive anti-aliasing seems to help lots.I did the Baldur’s Gate 3 test again, and now the image on the SteamVR menu and the VorpX one are soooo close, it is nitpicking to complain about it!
Thanks @Ralf!
Could you change the title of this thread to something like [SOLVED]Won’t be recommending VorpX anymore due to low resolution bug :(Aug 30, 2025 at 11:12pm #221977In reply to: [SOLVED] Bad resolution bug
Cless_AurionParticipant@Benedict81 Nah, it happens in other HMDs as well like the MeganeX8K. I think its a bug on VorpX side that Ralf seems to have issues checking out (since on his side it looks like its working as it should).
@Boblekobold
Like I told you in other cases… 2880p is not even close to enough resolution, 5500p is still not enough resolution (although it really is getting to heavy diminishing returns there). So people with good eyesight can see a very obvious very clear difference (after all, its almost twice the amount of pixels)Aug 30, 2025 at 11:06pm #221976
Cless_AurionParticipant@Ralf
I gave it one more go and… no luck there is just no way to make it work.I’m still pretty upset about it since it feels its so close to work, but it doesn’t.
For example, while running Baldur’s Gate 3, the game in VorpX will look low res (around 2160p), but when pushing the menu button on the controller, which opens the SteamVR’s menu and shows your desktop (which now has the game since its windowed at 4860p), the actual 2D image that is cloned that shows you the desktop… that one actually IS showing the full 4680p resolution and will look great! (just not 3D). Incredibly infuriating stuff :(
In any case, please tell us when and if you plan to do “VorpX2:Electricboogaloo” so we can support you once more properly! :D
Aug 30, 2025 at 6:34am #221957
RalfKeymasterWorks fine here. Reply from a few days ago in your other thread:
I could fix the issue by making SineMoraEX.exe large address aware, which raises the amount of RAM available to the game above the 2GB limit old 32-bit games have per default.
That’s always worth a shot if you encounter issues like this with older 32-bit games on modern systems, regardless whether they actually run out of memory or not. Especially if you know they worked before.
A small tool that can make 32-bit .exe files large address aware can be found here:
https://www.techpowerup.com/forums/threads/large-address-aware.112556/Caveat: Only try this if you actually run into issues with a 32-bit game. In some, although probably rare, cases making a game large address aware can introduce new problems.
Aug 30, 2025 at 12:07am #221951
RalfKeymasterFalse positive, can happen after an update due to antivirus programs guessing wrong.
Three options:
- Exclude the vorpX program folder from your AV scanner, usually C:\Program Files (x86)\Animation Labs\vorpX.
- Report the issue to AVG as a false positive so that they can fix the problem they have with their poorly working guesswork.
- Get rid of your unnecessary third party AV. Windows Defender is more than good enough since more than a decade. It kicks in when you uninstall your unnecessary third party AV program. I usually make sure that new updates get whitelisted by Defender before release if necessary.
Aug 29, 2025 at 4:04am #221944In reply to: Cyberpunk VR Update Thread
djbertParticipant@ garken
Your symptoms are typical for a CET version mismatch or otherwise not fully loaded mod. Double check that you really have the right CET for your game version and that it’s installed in the right place.
If you are 100% sure both conditions are met, the mod doesn’t work with 2.1 anymore. Unlikely, but not impossible. In that case you have to switch CP2077 2.3, which will work out of the box with the current mod version.
@ djbert
There is a ‘Resolution Quality’ option in the mod’s options menu (DEL key). With your 5090 you should be able to crank it up fairly high. Go has high as you consider OK performance wise with the image quality settings you prefer. No raytracing yields the best possible performance, no DLSS the best possible image sharpness. If you want raytracing you’ll probably need DLSS too though to keep the framerate high enough.
Ralf,
thank you for the input and i have it set up the way you have described. i also have the resolution quality on Ultra as well. i found the smoothness is the best with 120 FPS(set on the meta3), but i cant hold that FPS in busy scenes, and it typically drops to a stable 60 FPS in that situation. still playable but you can notice the difference between the two FPS when it shifts obviously. if i use DLSS, the FPS jumps up some but the image ghosting is a little much to my liking. I found the ghosting amount is due to the faster performing DLSS options and DLAA looks the best, but my FPS drop to 3O-40 FPS if i enable it.
random thought for you. is it possible to use 2 GPUS to process the stereo images? the right and left image on their own GPU? my understanding is the GPU is rendering both images normally, which is going to be taxing no matter what you do. so why not distribute the load? i am spit-balling that would allow some non-VR games to look even better with vorpx or other VR implementations.
Aug 28, 2025 at 5:47pm #221940In reply to: vorpX 25.1.5 Available Now
subroutineParticipantVirtual monitor is enabled in the config app but it does not start in device manager when running up vorpx. I’ve never had to do it before but would running vorpx as admin make any difference? I’ll try a fresh install tomorrow.
Aug 28, 2025 at 4:21pm #221936In reply to: KCD1 doesn’t work after 25.1
RalfKeymasterKCD1 works perfectly fine with vorpX 25.1.0.
If for some reason it doesn’t hook on your machine, which would be fairly weird, wait until the trouble shoot dialog appears and try the trouble shoot options that are offered there.
If that doesn’t help, try a factory reset (config app > trouble shooting page).
Aug 28, 2025 at 4:13pm #221935In reply to: Cyberpunk VR Update Thread
RalfKeymaster@ garken
Your symptoms are typical for a CET version mismatch or otherwise not fully loaded mod. Double check that you really have the right CET for your game version and that it’s installed in the right place.
If you are 100% sure both conditions are met, the mod doesn’t work with 2.1 anymore. Unlikely, but not impossible. In that case you have to switch CP2077 2.3, which will work out of the box with the current mod version.
@ djbert
There is a ‘Resolution Quality’ option in the mod’s options menu (DEL key). With your 5090 you should be able to crank it up fairly high. Go has high as you consider OK performance wise with the image quality settings you prefer. No raytracing yields the best possible performance, no DLSS the best possible image sharpness. If you want raytracing you’ll probably need DLSS too though to keep the framerate high enough.
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