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In two games, NFS most wanted 2012 and The Crew Unlimited, steering wheel input lags or is missed for several seconds at a time when playing through vorpx. So imagine you’re trying to steer, the game will pick up the steering input after a long delay, but it’s not a continuous lag, it just misses all other inputs. Keyboard input seems fine meanwhile.
What’s really interesting is that there’s no delay in the force feedback.
(Actually NFS used to work for a minute or two on an earlier version and then would crash. On the latest version it doesn’t start at all. )
The Crew Unlimited uses a dinput.dll replacement mod so that might be causing an incompatibility. Does vorpx patch any of the direct input joystick functions, and if so, is there a way to disable that?
Topic: Trouble with purchase?
I had attempted to purchase this late in the evening on the 2nd, and when I didn’t get the email that night I had assumed it was just because it was the weekend and late, but now it is a few days later and I have not received a download link or purchase confirmation email and my bank is still saying the funds are on hold. Have I done something wrong somewhere, or is it just taking longer than usual for some reason?
My Xbox controller behaves strange in some games. It works fine in dishonored with vorpx set to gamepad or m/kB, zero issues in that game.
But the next game I tried was the long dark. The gamepad works but I’m running at what seems double the speed the game allows. The game isn’t running too fast like was an issue with older games, it’s just the inputs seemingly triggering this.
I thought as a workaround I’d try m/kB in vorpx but same issue. Not many games have it but in-game you can disable gamepad support in the long dark. I disabled gamepad support and thought I’d use microx to bind gamepad inputs to kbm. This worked fine flatscreen but the issues I had still persisted in vorpx. I tried as gamepad, kbm and even turning controls off in vorpx but that didn’t work.
I then realized even if I have gamepad off in vorpx it still seems the gamepad. What I mean is you can’t seem to truly disable gamepad support.
I then tried hidhide (a utility to hide devices from apps) but to my surprise vorpx still saw the controller.
I gave up and then tried amnesia the bunker. This too had input issues. It would always run even though in-game run is normally a run button and ever input seems to be inputting twice. For ex is press a button to pull out my gun and the play would draw the weapon but immediately put it away.
I’m usually pretty good at working around quirks but I can’t resolve this.
I also tried gamepad override, partial and off, no difference.
If there’s a way to resolve this great, but I would also like a feature to truly disable gamepad support as in vorpx doesn’t see it at all and I would do keyboard mapping. Ideally things would work in-game, but if vorpx had this ability I could have probably worked around it myself.
Another issue with using a gamepad is the menu binds. Binding these to joystick clicks is game breaking for some games as they need it for click run etc. I would think the solution is to use long press for the vorpx menus and a normal click would behave properly in game.
Also I wish we could do custom bindings. For ex, dishonored as I mentioned works great, but each time you die the fov resets. At first I was doing a direct VR scan each time, but then I realized just a quick fov fix by pressing F8.
Great but I don’t want to go in the menus each death to trigger this. Im no where near my keyboard when I play VR. Being reliant on needing to be near my keyboard is a dealbreaker for me. So I’ll probably use some binding utility to bind f8 to an input, but it would be great if we could do that in vorpx
I might as well mention it here instead of starting another thread but Batman Arkham city, another game that works fine with my gamepad, but I like to play in VR. However in VR mode the right stick up down does not change the camera angle only left right rotation works. I thought for this profile it was defaulting to lock the y axis on right controller but I went in the menu and saw it was already off. If I switch the game to cinema mode the right joystick behaves as expected but not in VR mode.
Sorry for the long post, I haven’t tried vorpx in years but trying it again now I’m liking what I see in a few of the games I tried but the gamepad issues are a problem.
I hope there are workarounds for this but just for flexibility sake I do wish there was a way to truly block vorpx from seeing my gamepad, and then I could have worked around it, obviously ideally it would work properly as a gamepad in game.
Guten Tag ich habe folgendes problem da ich mir einen neuen PC gekauft habe vor kurzem kann ich leider mein VorpX nicht mehr runterladen weil der download vom 12.04.2025 der ist abgelaufen könnte mir jemand helfen?
Topic: Nightingale
Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.
I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.
I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.
On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
– 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
– 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
– Judder Protect (it seems to be recquired with this game).
– (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
– Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
– Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
– ClarityFX & Sharpness at max. Gamma between 0.9-1.0There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).
