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  • #222687
    Ralf
    Keymaster

    Great. That explains why I couldn’t replicate the issue. Somewhat funny actually.

    While authoring shaders in DX12 vorpX internally pretends that G3D is supported for technical reasons even if it’s not. That in itself wouldn’t be an issue, but in Farming Simulator vorpX disables mirrors in the game’s .ini with G3D since they caused G3D glitches in earlier FS versions that still had G3D support. So for me mirrors got disabled in the .ini during shader authoring automatically due to this leftover settings change, not for you though (or anyone else but me). As a result I didn’t get your issue.

    I’ll check wehether I can resolve this without disabling mirrors, but that might not be possible. Sounds like the game re-uses the depth buffer texture for the mirrors. If in doubt, I’ll expand the automatic mirror disabling to Z3D too.

    Thanks for the hint!

    #222661
    Ralf
    Keymaster

    In FullVR mode game FOV and ImageZoom belong together. There is only one correct ImageZoom value for a given game FOV value and vice versa, so that game FOV and headset FOV match like in native VR games.

    That’s actually the purpose of the ImageZoom option. Allows you to play pretty much any game with a headset matched FOV, even if a game doesn’t let you adjust its FOV high enough to match the headset FOV when filling te entire screen.

    If e.g. you encounter a worst case scenario game with a fixed FOV of let’s assume 75° that can’t be changed at all, you simply lower ImageZoom until looking around doesn’t give you a fisheye/warping-feeling anymore.

    In case of Cyberpunk (and many other games with official profiles) vorpX automatically ensures that game FOV and ImageZoom are in sync.

    #222655
    Boblekobold
    Participant

    Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.

    It’s a little bit complicated.

    More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.

    Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)

    You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.

    It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).

    Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.

    I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).

    So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).

    Too bad that (I think) the size of this window cannot be determined.

    You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).

    #222610

    In reply to: Linux support?

    ryanshedy
    Participant

    I personally feel he’s missing a big opportunity here.

    People are crying to move away from windows and now bazzite has took off a bit people are experimenting. I’ve been running my VR setup on my steam deck with amazing results. I get better performance on steamOS VR than I do on windows 11/10.

    I really think Ralf should look into porting into linux or even just giving us a way to run it via proton. There are a lot of people attempting it but they can’t get it to hook. I haven’t tried but I’m using ALVR with steamVR and id love to play fallout New Vegas in VR. It just doesn’t seem worth it to have to partition my drive and install an entirely new OS just for 1 game. Plus performance also takes a hit.

    I don’t think he’d even have to do that much considering everything is in place, we just need help on getting it to hook correctly with proton

    #222596
    Ralf
    Keymaster

    As said above the virtual display is just a display. How games handle ultrawide resolutions is up to the games obviously. A display driver couldn’t even affect that if it wanted to.

    Thinkable that the game you try takes the display’s default res to determine its aspect ratio instead of the actual res, is fixed at 16:9, or, or, or. A game can do a million things to break ultrawide resolutions if it wasn’t developed with ultrawide in mind. There are entire websites dedicated to nothing else than ultrawide patches for games that can’t do ultrwide correctly per default.

    If this particular game doesn’t handle ultrawide like you want it to, instead simply stick to a slightly higher 16:9 res, move the screen a bit closer and if possible set teh FOV a bit higher. Then you get exactly what you wanted to achieve with the added benefit of more vertical screen space.

    vrenjoyer1
    Participant

    Hello,

    I’m trying to get vorpx to run games on a HP Reverb G2. At first I tried to play Half-Life 2 using SteamVR but it didn’t work very well. The actual game screen appeared small in the distance, although it rendered there in stereo 3d. Once the game started it glitched out and frame rate dropped so bad I could barely move the mouse. Then I read that SteamVR is not advised for WMR headsets. But how does everything work now in the Oasis era? Will OpenXR, which I found out is the recommended method work still? Do I need to download it from somewhere, or is it included in windows?

    I tried to change settings in vorpx to openxr and launch Fallout 3, but the headset doesn’t even turn on. Has anyone tried to get the Reverb G2 to work with vorpx with the Oasis driver?

    Thanks for the help!

    Ralf
    Keymaster

    Can’t replicate that. Just checked to be extra sure.

    Please try a full factory reset in the config app on the trouble shooting page.

    25.1.3 in fact comes with a vital improvement specifically for ESO: a game specific shader parser that should prevent the black screen on launch after almost every game update until the profile gets updated.

    Ralf
    Keymaster

    The game camera center has to be where the headset expects it to be in FullVR mode obviously. Otherwise you get image distortion in motion. vorpX just makes sure that both match, there is no margin for error (or adjustment) here.

    Maybe something else is wrong, hard to tell. The way vorpX aligns the game camera to the headset frustum clearly isn’t. Considering that things work for you as you expect on Q2 but not on Q3 makes this even more weird. As you can probably imagine Q3 is the main dev headset here since quite a while and also commonly used by others.

    Just in case you haven’t done that already try this:

    • Switch to a different VR runtime in the vorpX config app, ideally use native Quest Link to minimize potential external factors.
    • Recalibrate your play space.
    • Recenter headtracking in vorpX (ALT+SPACE).
    #222508
    Django9898
    Participant

    Hey Ralf,

    maybe you have a tip for me about what I’m doing wrong.

    I own the full version of Vorpx but I play Cyberpunk with the free version of Vorpx. I love playing with motion controls, especially driving cars, but somehow the motion control doesn’t work with the new vehicles that have weapons.

    It works with all other vehicles, even mods, but with none of the new weaponized vehicles do I get the steering wheel icon for the motion controls, no matter what I try.

    #222502
    Anatolij
    Participant

    Thank you very much Ralf, for your reply and support. Please don’t think I don’t appreciate your efforts and the fact that you constantly update the program. However, I personally have had very bad luck with these updates, and this isn’t the first time the updated VorpX has performed worse than previous versions. The problem is truly strange. Games like The Witcher 1.2 have worse performance than, say, Lust From Beyond (I recently played it), which is also rendered in G3D. In this game, with its very capricious and unoptimized engine (Unity 5), Lust From Beyond runs at a stable 80-90 frames per second almost all the time. But when I decided to try Lust From Beyond on the previous versions 21.3.5 and 24.1.0, the performance also surprised me. The FPS barely dropped, remaining at a stable 90 frames per second almost all the time, even at maximum graphics settings and a resolution of 2880×2160.

    Could you be more specific about where I can get these log files (system information) ? I’m just not sure what data you need. A screenshot, if possible. I’ll try to send them to you; maybe it will help solve my problem.

    #222501
    Boblekobold
    Participant

    In case it helps sometimes, you can probably manually create/edit a shortcut by editing the target to something like that :
    “C:\Program Files (x86)\Animation Labs\vorpX\vorpControl.exe” “C:\Program Files\Epic Games\JWE2\JWE2.exe”
    However It could not work if the launcher prevents you to directly launch the executable.

    Concerning Game Pass / Xbox app, you can use “add process” instead of “add file“. It worked for me with different games but If this game needs a direct shortcut, it may not help. Sometimes you have to exclude the launcher, but it still doesn’t allow you to use the direct shortcut if this game can’t be directly launched.

    The questions are :
    – is there a way to directly launch a Steam / Xbox game ?
    – why some games require a direct shortcut (It seems to happen with unofficial profiles sometimes) and is there another way to hook them ?

    #222500
    Buzbee
    Participant

    Cinema Mode crashes Vorpx now. Immersive and Full VR modes work. The screen freezes in the PSVR2 headset with the arcade machine barely coming into view on the right-hand side. The game continues to run on the monitor with a Vorpx overlay in the upper left-hand side that states Vorpx encountered an error and will now close. This happens with every game now. I can still press delete and get the Vorpx menu to work in the HMD.

    I have tried uninstalling and installing the current version but to no avail. I even deleted the Vorpx files in ProgramData before re-installing. Could it be a Windows 11 25H2 setting like Hardware-accelerated Gpu Scheduling? I have it turned off. Nvidia Driver issue? Using 581.57.

    #222499
    ClownRazer
    Participant

    Well. I’ve tried on and off over the last few months. Followed everything I can in your (and others) descriptions and still can’t get it to hook. Only difference left is that I don’t have the epic version, I have both the XBOX and Steam version. The xbox has a different executable Galileo.final.exe and it’s locked down enough that even the VorpX “create desktop shortcut” barfs when I try to choose that EXE, so if you’re reading this and trying the XBOX version, probably quit.

    The steam version allows creation of the shortcut and starts the game, but I can’t get it to hook using any attempted combination of: hook helper, alternative hooking, run as admin, etc. Tried with Dellrifters JWE1 profile and the recently added (since this thread started) JWE2 profile by Vincer2000.

    If anyone has any success other than Boblekobold please tell me your config and situation. Might just have to go spring for the Epic version to see if that is the difference.

    antoineplu
    Participant

    I have the following hardware: RTX 3080, Windows 11, Meta Quest 3, and a 5 GHz router, but I’m not sure it supports Wi-Fi 6.

    I’m connected to three monitors; that might be a lot, but even when I disable them, I don’t really notice any change.

    I can connect Meta’s Air Link without much trouble, though I sometimes get an error because the 2.4 GHz band seems to be missing — yet the connection still works.

    I try to launch Kingdom Come Deliverance 2, but I get lost in the settings. I can start the game on the PC, but it never launches the display in the VR headset.

    I’ve tried many things, and it’s quite confusing for me to sum up all the (likely) wrong manipulations causing bugs. The whole setup feels rather erratic. I even noticed that the game’s settings (in 4/5 resolution) would reset when I launched it.

    I tested with Fallout 3 to see if I could at least make another game run through VorpX, and that worked quite well.

    Could you share any feedback, general advice, or essential steps to make this game work properly?

    —————– (version original de mon post en français)—————-

    Je possède le hardware suivant : rtx3080 Windows 11 Meta Quest 3 Un routeur en 5 GHz, mais je ne suis pas convaincu qu’il est Wi-Fi 6
    Je suis connecté à 3 écrans, c’est peut-être beaucoup, mais même quand je les désactive, je n’ai pas vraiment l’impression d’un changement.
    Je parviens sans trop de problème à connecter Air Link de Meta, j’ai parfois une erreur car la bande 2.4 GHz semble être absente, mais la connexion se fait.
    Je tente de lancer Kingdom Come Deliverance 2, mais je m’y perds dans les réglages. Je parviens à lancer le jeu sur le PC, mais jamais à lancer l’affichage dans le casque VR.
    J’ai essayé beaucoup de choses et c’est assez confus pour moi de récapituler toutes les (probables) mauvaises manipulations sources de bugs. L’ensemble me paraît assez erratique. J’ai même constaté que le paramétrage du jeu (en résolution 4/5) sautait quand je le lançais.
    J’ai testé avec Fallout 3 pour voir si j’arrivais quand même à faire tourner un autre jeu avec VorpX, et cela a été un succès sans trop de problème.
    Pourriez-vous me donner des retours d’expériences ou des conseils généraux, ou des impératifs absolus pour réussir à utiliser ce jeu ?

    #222480
    Anatolij
    Participant

    Greetings Ralf. I just encountered a serious performance issue with the latest version of VorpX. Specifically, with DX9 and even DX11. Example: In The Witcher and The Witcher 2, with the latest version, I get 30-60FPS out of 90. But with version 21.3.5, The Witcher 1 runs at a stable 90FPS, while in Witcher 2 70-90FPS. The same with The Darkness II. With the latest version, I get 30-70FPS out of 90, but with version 21.3.5, I get a stable 90FPS. How can this be? Why does the new version have such serious performance issues, especially on a pre-high-end PC? And how can I disable this blatant automatic update that only ruins everything? I want to enjoy the game at a stable 90-120FPS with version 21.3.5, instead of constant lag and low FPS with the latest version.

    My system: Windows 11 Home, 25H2 26200.7309
    M.B.: ASRock X870 Steel Legend WiFi / CPU: AMD Ryzen 7 9800X3D / RAM: Kingston 2x16GB DDR5-6000MHz / GPU: PowerColor 7900XTX Hellhound White 2800 MHz UV 1.12V/SSD: Kingston 2TB NVMe

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