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  • #10993
    baggyg
    Participant

    Hi Ralf,

    I had a long play over the weekend and managed to get a better sense of depth after getting the FOV larger / right etc. I think the issue with eye separation is that all elements separate, therefore things like the HUD become hard to focus on even with a modest amount of separation. To be completely fair I do still prefer the rendering and control of world scale on TriDEF as it feels more “life-like”, but prefer the HUD, edge peek and zoom out functions of VorpX.

    Don’t worry too much if you don’t have time to look at this. Bioshock’s art style in combination with the low res Dev Kit aren’t the best match. This will probnably be one of those games I wait until the consumer Rift arrives to finish.

    Thanks for support.

    #10974

    In reply to: how does it work?

    Ralf
    Keymaster

    You did start “vorp Control”, did you? ;) I guess so since you created shortcuts.

    What exactly does not work? If vorpX does not even hook up for any game you tried, then there seems to be something fundametally flawed.

    First thing you should try is un-install and then re-install vorpX, just in case. Re-boot windows before doing this, to be extra sure that everything gets uninstalled. vorpX does some sanity checks on startup, but maybe your installation is corrupted in a way that does not get detected.

    If that doesn’t help, take a look at the trouble shoot sticky, in case you haven’t done so before. Maybe there is some conflict between vorpX and your virus scanner. If absolutely nothing works that sounds like a probable explanation.

    #10928
    vikx
    Participant

    Yesterday finally received my activation code and started trying out games, however headtracking was working good but now its just disabled on all games as well as i cant access config at all, just keeps displaying “vorpxConfig has stopped working.

    I can still get it to run on game but i get message when i start up that some other program might be using tracking even i closed all of the programs i had running.

    #10901
    LazloTheGreat
    Participant

    So this was interesting…

    Regarding at least the Bioshock Inf. 30 sec crash:
    I just installed vorpX on another rig of mine… and all is fine with BI. A main difference between it and my other machine? It runs on Windows 7, not Windows 8 with touchscreen. I’d be curious to know if others who are specifically getting the BI 30 sec crash tend to be on Windows 8 rather than 7. (Incidentally, on my windows 8 rig, I did disable the touch interface to see if that’d help, to no avail). BTW, BI is not only working through vorpX on my Windows 7 machine without a problem, but I didn’t even disable any of the other things on my system suggested in the various troubleshooting tips given. Vereio is still on the machine, all the dll files still there, etc., etc.. I didn’t have to undo any of the things suggested and this Windows 7 machine, the whole shebang was pretty much plug and play. And the game does look gorgeous. So, don’t know if there’s correllation between vorpX functionality and version of windows being used, but thought I’d put the question out there. :)

    #10828
    DrBeef
    Participant

    Still no luck with Bioshock Inf. I’ve run out of ideas, updated nvidia driver to 327.23 (or something like that), re-installed vorpX, rebooted countless times, checked to make sure nothing else is running.

    Each time the game starts and lasts approximately 30 seconds (i’ve timed it), if I click through the titles at the beginning I can sometimes get a few seconds of gameplay before it just CTDs, enough of a teaser to make it all the more frustrating, it’s nothing to do with my game save since I can get as far as in game. It is like vorpX is causing BI to expire after about 30 seconds whatever is going on. Nothing in the windows event log though.

    Very odd (and disappointing!)

    #10773
    Ralf
    Keymaster

    Hi baggyq,

    I hope you don’t mind a copy and paste answer, it just fits too well.

    In VR more 3D does not automatically means better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    #10757
    LazloTheGreat
    Participant

    Those Bioshock Infinite reports make me really sad. Its such beautiful game with the Rift. Unfortunately I’m not able to reproduce something like this and for others who posted here it seems to work fine too. Such things are hard to track down… Might this somehow be location dependent? Maybe someone can provide me with a savegame. Might be a long shot, but is worth a try.

    Thanks, your genuinely expressed sadness for your product not functioning on our machines is at least appreciated. But, your sadness aside, having not seen any updates here for a possible future fix, is that kind of the end of the line then? Is a fix no longer being pursued?

    In my case, I hadn’t tinkered at all with my machine prior, (it’s only a few months old) and everything was working without vorpX installed. Since installing, I’ve tried everything suggested here, but nothing’s preventing vorpX from it’s thus far unfailing track record for crashing Bioshock Inf. without exception.

    So, would you suggest those for whom vorpX is non-functioning by this point, just go ahead, throw up our hands and gracefully accept the unfortunate technical reality that we don’t get to use this purchase… and then start your refund process?

    #10706

    In reply to: Not getting much 3D

    Ralf
    Keymaster

    The Geometry 3D mode works exactly like 3D Vision, but in VR more 3D does not automatically mean better 3D. Your reference for comparisons should be the real world not some over the top monitor 3D effect, it’s called Virtual Reality after all. :)

    Usually settings are dialed in so that 3D proportions look similar to what you experience in reality. You can get ‘more 3D’ by raising the Eye Separation, but that also means getting wrong 3D compared to the real world. And vorpX on purpose doesn’t allow really extrem values, because those make the world look strangely small and lead to an rather unsettling feeling for many people after a short time.

    This is no error, not even a flaw, it’s just meant that way.

    In Z-Buffer-Mode things are different. More 3D, especially in the forground would be a good thing here, but that is technically impossible in this mode.

    #10626
    Dudesre89
    Participant

    25 hours and counting here. I don’t get this by the 48th hour and i’ll have a refund time. Customer support doesn’t even answer I sent 2 emails and nothing.

    museumsteve
    Participant

    I’m getting this error when trying to run a couple games which are based on the R Factor game.
    “procedure entry point D3DPERF_beginevent could not be located in the dynamic link library d3d9.dll”

    #10527

    In reply to: Registration failed?

    zigmovezig
    Participant

    Okay, figured that out. Apparently i need to disable my antivirus the whole time i attempt to use Vorpx or it will error out on me. lovely

    Though now im getting errors with everything i try saying it cant do headtracking. even on fully supported games

    #10429
    yautja_cetanu
    Participant

    To be honest, I think its got to the point that if it was delayed even further I’d be happy! I think we’ve unfortunately got to the point where if vorpx doesn’t blow people away people are going to give up on drivers altogether. Occulus keep saying that they arn’t great anyway so most people I think are relying on vorpx to prove the concept.

    If its not perfect when its released its got to at least people think “yeah I can see how this will get there”

    #10421
    MrGeddings
    Participant

    cool so it includes a controller mapper too? now thats not a bad deal :-) cant wait to get this. some wrote on other forums oh well tridef is gonna be better they have a bigger team.

    meh. i was not that impressed with their beta the head tracking didnt feel right and game support is around the same as perceptions which is free..and the view render windows seem to ripped from the perception drivers too its like oh great..so you got a big team you say? so why does it feel like a let down? they really should have tested it out more……vorpx i think will rock :-) from the videos i saw on youtube in the rift…and even if the view size is that “smallish” in the rift because the edges are softer and it doesnt just cut off like it does on like unity games/demos. it feels better. but i think you said you have an option to make the “circles” bigger or smaller too which will be nice :-)

    cant wait! nice to know just a few weeks!

    #4205
    golem09
    Participant

    I cannnot agree with MrGeddings attitude either, but I do wonder why Ralf is holding back. In a youtube video from nearly two months ago Cymatic Bruce shows off a build, switching between games without any problems or graphic errors.
    Now, certain advanced features missing could be a concern if Ralf was actually planning to release it to a “larger audience” as he put it, but currently the only possible audience is a mix of game developers and hardcore enthusiasts, that are even going as far as alpha testing hardware.
    I get that it’s not finished, and that there are probably problems behind the scenes that we haven’t glimpsed yet. But the alternative is to not being able to play games at all. So I’ll take a broken version anytime.
    Hell, I’ll take Cymatic Bryce’s two month old superbroken version.

    Of course it’s possible that I still haven’t grasped the whole bigger picture, but that#s what goes through my mind right now.

    Good Luck with vorpX, Ralph!

    #4138
    MrGeddings
    Participant

    Well sir. as i predicted looks like tridef is offically getting on the bandwagon, their beta driver support for the Rift isnt perfect at all.. and its more akin at this stage to the free perception drivers, however they are a larger professinal company and this may simply be the very first stepping stone for them to properly intigrate the Oculus Rift.

    Time to get off your butt and release your driver sir, as even in the beta previews from what ive seen it has better options than is out right now,

    however now the clock is ticking, tridef could easily work on making a well done driver with massive game support and good options

    so if you wait too late your going to be left in the dust. Release Vorpx already do an early adapter thing where people can pay now to get the beta and then get the final release.

    this is your chance sir….otherwise you wait too late and you just might be left in the dust.. tridef could easily improve their driver to support many more games with more options and better head tracking before your vorpx ever sees the light of day.

    i hope this will put a little more pressure on you to release your drivers already.

    but hey good to know another company is actually working on it. its not perfect but a step in the right direction.

    please just release vorpx already, you wait too late and you could easily miss your chance. if tridef ends up getting rift to work with HALF as many games as they do their normal 3d drivers for…..your in trouble. just saying…..

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