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  • #222971
    nm723548
    Participant

    The working G3D profile has been uploaded to the cloud.

    With the Quakespasm-Spiked 24-03-01 port, you will be able to play and complete Arcane Dimensions, Brutalist Jam I–III, Dwell, Alkaline, Limnal Places, Spiritworld, Xmas Jams, Func Map Jam X, Mjölnir, Immortal Lock (an add-on made by a very clever lady from Canada), Malice Refined, and many other great add-ons that transform good old Quake into the king of the VR realm.

    Arcane Dimensions, Alkaline, and Brutalist Jam III are probably three of the best ultra–high-quality add-ons that the gaming community has given us for free.

    With Arcane Dimensions, Alkaline, and Brutalist Jam III, the creators transformed the base game into an almost metaphysical, gargantuan-in-scope, often surreal experience (particularly in VR). They were also probably among the first to use infinite loops in some maps, similar to those previously seen in sci-fi movies.

    Steps for everything to work:

    Main problem: After launching the game, there is no image in one eye.

    Workaround: After launching the game in VorpX Virtual Desktop, go to Options → Video Options, change Vertical Sync (on or off—it doesn’t matter), and click “Apply Changes.” After applying the changes, everything should work correctly again, and you are ready to play. I tried to fix this via CFG files (e.g., V-Sync), but without success.

    Download Quakespasm-Spiked 24-03-01 and extract it into the Quake folder. Overwrite files if needed.

    Set the resolution to 3840×2880. For this resolution to appear in-game, you must first select it in your display settings after launching VorpX Virtual Desktop. To enable it, create a custom resolution in VorpX Virtual Monitor. Then launch VorpX Virtual Desktop, right-click your desktop, open Display Settings, and select the resolution. After that, launch the game and choose 3840×2880.

    After launching the game in VorpX Virtual Desktop, go to Options → Video Options, change Vertical Sync (on or off), and apply the changes.

    Running the add-ons:

    Always run the add-on using the shortcut you created.

    Create a shortcut for quakespasm-spiked-win64.exe and rename it to match the add-on, e.g., BRUTALIST JAM III.

    Right-click the shortcut and open Properties. If you extracted the add-on to a folder named “qbj” (for example), add the following after \quakespasm-spiked-win64.exe: -heapsize 1597152 -game qbj

    The full target line should look like:
    “\quakespasm-spiked-win64.exe” -heapsize 1597152 -game qbj

    If the add-on contains larger maps, consider using a larger heapsize. This helps prevent crashes caused by memory limitations.

    Before launching the game or add-on, you may need to set the display scaling to 100% and the resolution to 3840×2880 in VorpX Virtual Desktop. Sometimes the game may start at a lower resolution even if it incorrectly displays 3840×2880 in the video options.

    Rule of thumb: Always set scaling to 100% and the desired resolution in desktop settings after launching VorpX Virtual Desktop and before starting the game or add-on.

    The in-game resolution should be judged visually—everything should look very sharp. At lower resolutions, the image will appear slightly pixelated or blurry.

    Making your own soundtrack:

    To create a custom soundtrack for Quake fan maps, install Foobar and Foobar Portable. In one instance of Foobar, you can play the Herbstwind (Patrick Lynen | Meditation & Relaxation) track (for example), while in the other you play your preferred music with Playback → Order set to “Repeat Playlist.”

    After setting up your soundtrack, launch the game/add-on/map and enjoy the best possible version of the experience.

    The Dungeon Synth Archives channel on YouTube offers a lot of music that fits Arcane Dimensions. You can record music for specific maps using Windows Recorder, play the map with your custom soundtrack, and then delete the recording afterward.

    Optional I:

    You should consider playing Brutalist Jam III in G3D—it feels like entering the worlds of Zdzislaw Beksinski (a famous Polish surrealist/grotesque painter) in VR.

    Over time, some players may consider it one of the best FPS add-ons ever created. Brutalist Jam II also features a remarkable hub that is truly outstanding and unforgettable in VR. Some maps in Brutalist Jam III offer a one-of-a-kind experience, with vast vertical spaces that feel both suffocating and breathtaking at the same time.

    It could be said that VR was waiting for Brutalist Jam III—as it is so magnificent, raw, and elegant.

    Optional II:

    For the best immersion, consider using 3M Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.

    Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Quake. Darkness is often a crucial part of the experience, so deep blacks matter greatly.

    The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED display.

    When buying one, ask the seller whether the USB cable works properly. Signal interruptions can crash AMD drivers. If signal loss is detected (VorpX acts as a virtual monitor), the system may switch to standard graphics drivers, resulting in a black screen.

    AMD Adrenalin driver crashes may still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and reinstall the drivers via Windows Device Manager—sometimes twice, as the first attempt may fail.

    Minor scratches or lens blur can be removed using PolyWatch Plastic Polish, though it may damage certain lenses. Use PolyWatch only if you are sure it is safe for your device.

    Removing scratches requires applying firm pressure—be careful, but don’t be overly hesitant.

    If it’s your first time, watch several YouTube tutorials. PolyWatch works by dissolving and polishing plastic, so avoid overuse as it can deform or reshape lenses.

    Some interesting ideas to try:

    Entering the City of Pale

    Entering the City of Pale is a Quake fan map by Benoit “Bal” Stordeur.

    Once a year, there is a truly magical time called Christmas. It is the only time when you can enter the City of Pale—the city gate opens only once a year during Christmas.

    Set the Sorcerer’s Dream track by Old Sorcery in Foobar, and launch the game in VorpX Virtual Desktop after midnight during Christmas, when everyone is asleep.

    After opening the city gate in VR, you won’t be able to go further. At that point, you should go to bed and fall asleep, reflecting on what you saw and, most importantly, the feeling of the solemn Christmas atmosphere and the place you visited.

    In this way, you may pass through the gate and enter the City of Pale in your dreams. During Christmas, once a year, the gate opens in the dream world as well. The younger you are, the higher your chances—entering such places in dreams becomes harder with age, as people begin to question the possibility and they erase such experiences from memory.

    To fully understand this idea and appreciate the brilliance of Entering the City of Pale, you must experience it in VR (G3D).

    Entering Dante’s Hell

    If any vision of hell exists, it is perfectly captured in the Sheer Hellish Miasma Quake map by CZG.

    Set tracks 3 and 4 from the Mohnomishe album by Zoviet France in Foobar, enable “Repeat Playlist,” launch the Honey add-on in VorpX Virtual Desktop, and play until you reach the first map.

    Experience Dante’s Hell if you are searching for deeper meaning or a change in your life.

    #222959
    nm723548
    Participant

    The working profile has been uploaded to the cloud.

    After trying the official profile without success, I was able to achieve depth using a different official profile.

    The 3D effect breaks every time you take out a weapon or a blackjack. After using them, always hide them using the ~ key (or any other key you assigned earlier for that purpose). This restores the 3D effect. In most other games, this issue would make the game unplayable in 3D, but in Thief it’s irrelevant, as the game focuses on stealth and exploration.

    With everything properly configured, the game looks as good as Blood in G3D. The City in the “Endless Rain” and “Winds of Misfortune” fan missions is breathtaking.

    Once everything is set up, the 3D effect is strong, creating a real sense of moving through space and observing objects with depth.

    Steps to make everything work:

    Install TFix 1.27 for Thief I, Thief II, and Thief Gold.

    Copy (clone) thief.exe and rename it to thiefvorpx.exe. Repeat the same process for Thief II and the executable inside the Thief Gold folder.

    Change the FOV to 140 in cam_ext.cfg. Don’t forget to remove the “;” so the optional FOV setting works. You can adjust the FOV to your preference, but remember you may also need to tweak VorpX Immersive Mode settings and save the changes.

    Set the resolution to 3840×2880. For this resolution to appear in-game, you must select it in your screen settings after launching VorpX Virtual Desktop. To enable this, create a custom resolution in VorpX Virtual Monitor. Once created, launch VorpX Virtual Desktop, right-click on your desktop, open Screen Settings, and select the resolution. Then launch the game and choose 3840×2880.

    Websites like Thief Missions and Keep of Metal and Gold host over a thousand fan missions. Most are unrated, but the only way to judge them—especially in VR—is to play them. Even a simple mission aesthetics can be great to look at in 3D. With the sense of moving through space, you gain access to countless new places to explore, with VorpX acting as the only secret door to them.

    Use AngelLoader to catalog and launch fan missions. Start them through VorpX Virtual Desktop via AngelLoader.

    After playing for a while, adjust VorpX Immersive Mode settings to your liking—distance, scale, curvature, and so on.

    Use Alt + Space to recenter if you feel too short or if you feel that the picture is misaligned.

    Optional:

    Set F5 for quicksave and F9 for quickload—you’ll use them frequently.

    You can also try cloning the Dark Messiah of Might and Magic VorpX profile, as more options seem to work in Z-Normal mode. However, there may be ghosting issues.

    For the best immersion, use Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.

    Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Thief and The Dark Mod. Since darkness is a core part of the experience, display quality matters greatly.

    The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED screen technology.

    When buying one, ask the seller whether the USB cable (which is long and sturdy) works properly. Signal interruptions can crash AMD drivers. If the system detects a signal loss (VorpX acts as a virtual monitor), it may switch to standard graphics drivers, resulting in a black screen.

    Note that AMD Adrenalin driver crashes can still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and manually reinstall the graphics drivers—often twice, as the first attempt may fail—via Windows Device Manager.

    Minor scratches or blurring on lenses can be removed using PolyWatch Plastic Polish. However, on some headsets, it may cause additional blurring.

    Only use PolyWatch if you are certain it’s safe for your device, as improper use can damage the lenses.

    Removing scratches requires applying firm pressure—don’t be afraid of pressing too hard, but proceed carefully.

    If you’re doing this for the first time, watch several YouTube tutorials. PolyWatch works by dissolving plastic on a microscopic level, so avoid overuse, as it can deform or reshape the lenses.

    Tips for new Thief players:

    Always pick up rope arrows—they are reusable.

    You can pull yourself up by pressing and holding Space after a jump.

    Shooting rope arrows close to edges makes climbing easier.

    Some surfaces (like windowsills) are wooden—these can support rope arrows if you aim carefully.

    Certain pipes can be climbed.

    Some roofs can be climbed by jumping and holding Space, similar to windowsills and walls.
    Doors and windows can be deceptive—some that look unusable can actually be opened. Always check them up close.

    Knocking out peasants is not always a good idea. They may serve a purpose, such as opening doors, which they cannot do if unconscious.

    #222880

    In reply to: Quest 3 low anchor

    Boblekobold
    Participant

    Additionally, below 0.85x zoom, a black bar appears at the bottom of the image, which limits the possibility of correcting the issue, and above that zoom level, the image becomes extremely zoomed in and unusable.

    Because you don’t have enough FOV. Try a game with 120 or 130 FOV and it won’t be zoomed at all (it should really look like a flattened fisheye -unzoomed and distorted- on your monitor when you don’t launch it in VR). Then lower the FOV until it’s perfect for you.

    If you are sensitive to low FOV (as I am) you don’t really have any other choice than raising it for perfect full VR.

    When I can’t (which is very rare with first person games), I usually prefer to play with Immersive Screen display mode (you can still enable headtracking and it can be very close to Full VR).

    #222719
    Ralf
    Keymaster

    26/01/13 | vorpX 25.1.5 has been released

    Another maintenance update. Addresses a couple of input glitches, comes with a rewritten host-exit that better handles exit crashes with Meta’s OpenXR since a recent Meta Link update, makes alternative hooking usable for more games, fixes a rare DX9 issue, has a bunch of profile fixes/updates and more.

    Click here for a list of noteworthy changes

    • vorpX: keys wrongly blocked in some DirectInput games (e.g. Fallout 3/NV).
    • vorpX: the tracking center hotkey also ensures foreground and input focus.
    • vorpX: ALT+TAB and back could occasionally confuse key state tracking.
    • vorpX: fixed cursor clipping in some older games (e.g. Metro 2033).
    • vorpX: headset audio device switching did not work anymore.
    • vorpX: D3D9: better unhooked surfaces handling, e.g. Venetica ALT+TAB crash.
    • vorpX: improved host exit, cleaner in various games and with Meta OpenXR.
    • vorpControl: folder exclude handles symlinks (e.g. latest EA Desktop).
    • vorpControl: minimize runtime windows option supports latest Quest Link.
    • vorpControl: alternative hooking working for more games.
    • Cyberpunk 2077: improved sync between mod-portion and vorpX.
    • Tron 2.0: .ini changes weren’t applied anymore since a while.
    • Dishonored 2: scalable HUD added.
    • Dragon Age Origins: deal with GOG version 2-core lock.
    • Dragon Age II: deal with GOG version 2-core lock.
    • Farming Simulator 25: Fixed a Z3D issue related to vehicle mirror count.
    #222566
    Ralf
    Keymaster

    25/12/20 | vorpX 25.1.4 has been released

    This maintenance update mainly focuses on an annoyance affecting mouse/keyboard players in some games that upscale the image to the monitor size. Under certain circumstances that can lead to vorpX’s stereo cursor being shown at a wrong position, making it difficult to hit buttons in menus etc. Various reasons for this super annoying glitch are now covered. The remaining will follow later.

    Apart from that there have been a few more fixes and a new profile for Farming Simulator 2025 with automatic FOV and a scalable HUD.

    Click here for a list of noteworthy changes

    • vorpX: Improved stereo cursor rendering in games that upscale their output.
    • vorpX: Z3D could break in some games after taking off the headset.
    • vorpX: some games could crash with Windows display scaling set to 150/175.
    • vorpX: some games could crash on audio device change (25.1.3 regression)
    • Farming Simulator 2025: new profile with HUD scaling and DirectVR FOV.
    • Farming Simulator 2022: DirectVR FOV update.
    • Fallout 4: DirectVR FOV scan was broken after a game update.
    #222537
    Ralf
    Keymaster

    25/12/16 | vorpX 25.1.3 has been released

    Another maintenance update, mainly addressing various issues and annoyances that came up since 25.1.2. Aside from the fixes there is a subtle improvement in regard to how the game/desktop images are sampled before sending them to the headset. Power users can also configure the sampling method now with expert settings enabled.

    Click here for a list of noteworthy changes

    • vorpX: Battlefield 2 could crash on map load.
    • vorpX: some games could crash on CPUs with more than 12 cores.
    • vorpX: different image sampling methods for screen/FullVR modes.
    • vorpX: image sampling method user selectable (expert setting).
    • vorpX: option to improve FPS in games that limit core count (e.g. Witcher 1 GOG).
    • vorpX: back to OpenXR 1.0 due to outdated runtimes (eg. Valve, Virtual Desktop).
    • vorpX: relaunching games with another graphics API could fail.
    • vorpX: DX9: (rare) 64-bit DX9 games ran at roughly half the supposed FPS on Win11.
    • vorpX: DX9: some FPS lost since quite a while have been reclaimed (eg. Skyrim).
    • vorpX: DX11: Z3D did not work anymore in several games (e.g. COD Black Ops III).
    • vorpX: DX12: fixed an (currently unused) Z3D method that didn’t work at all.
    • vorpControl: hook helper install auto API detection didn’t work anymore.
    • vorpControl: creating desktop shortcuts did not always work anymore.
    • vorpService: fallback for virtual display/desktop viewer not working on some PCs.
    • vorpService: The virtual display didn’t always get disabled on standby as intended.
    • vorpService: Quest Link detection not working anymore after a recent Link update.
    • Just Cause 3: depth buffer detection could fail occasionally.
    • The Witcher 3: DirectVR: camera position was broken, second position added.
    • The Witcher 3: DirectVR: auto EdgePeek for menus, cutscenes etc. didn’t work.
    • Elder Scrolls Online: shader parser to detect future UI changes automatically.
    • F1 2019: restarting with DX11 didn’t work anymore.
    • F1 2020: restarting with DX11 didn’t work anymore.
    antoineplu
    Participant

    I have the following hardware: RTX 3080, Windows 11, Meta Quest 3, and a 5 GHz router, but I’m not sure it supports Wi-Fi 6.

    I’m connected to three monitors; that might be a lot, but even when I disable them, I don’t really notice any change.

    I can connect Meta’s Air Link without much trouble, though I sometimes get an error because the 2.4 GHz band seems to be missing — yet the connection still works.

    I try to launch Kingdom Come Deliverance 2, but I get lost in the settings. I can start the game on the PC, but it never launches the display in the VR headset.

    I’ve tried many things, and it’s quite confusing for me to sum up all the (likely) wrong manipulations causing bugs. The whole setup feels rather erratic. I even noticed that the game’s settings (in 4/5 resolution) would reset when I launched it.

    I tested with Fallout 3 to see if I could at least make another game run through VorpX, and that worked quite well.

    Could you share any feedback, general advice, or essential steps to make this game work properly?

    —————– (version original de mon post en français)—————-

    Je possède le hardware suivant : rtx3080 Windows 11 Meta Quest 3 Un routeur en 5 GHz, mais je ne suis pas convaincu qu’il est Wi-Fi 6
    Je suis connecté à 3 écrans, c’est peut-être beaucoup, mais même quand je les désactive, je n’ai pas vraiment l’impression d’un changement.
    Je parviens sans trop de problème à connecter Air Link de Meta, j’ai parfois une erreur car la bande 2.4 GHz semble être absente, mais la connexion se fait.
    Je tente de lancer Kingdom Come Deliverance 2, mais je m’y perds dans les réglages. Je parviens à lancer le jeu sur le PC, mais jamais à lancer l’affichage dans le casque VR.
    J’ai essayé beaucoup de choses et c’est assez confus pour moi de récapituler toutes les (probables) mauvaises manipulations sources de bugs. L’ensemble me paraît assez erratique. J’ai même constaté que le paramétrage du jeu (en résolution 4/5) sautait quand je le lançais.
    J’ai testé avec Fallout 3 pour voir si j’arrivais quand même à faire tourner un autre jeu avec VorpX, et cela a été un succès sans trop de problème.
    Pourriez-vous me donner des retours d’expériences ou des conseils généraux, ou des impératifs absolus pour réussir à utiliser ce jeu ?

    #222404
    MarcDwonn
    Participant

    I upgraded yesterday to the latest version (from v21.xx), and i’m loving the new Desktop Viewer’s performance and syncing. Great work, Ralf! With the impending Steam Frame, i can see myself spending much time again with this software, that’s been my “main driver” for so many years in the past.

    Could use a bit of help though: I’m trying to get “The Last Of Us Part 2” running with VorpX, but can’t find a profile, so i followed your advice to make a copy of the generic SBS profile and run the game with that.

    I’m using a tool that translates the game into a stereo3D SBS stream which i’m trying to play with VorpX, but VorpX tries to hook into the game and finds the extra DLL of this tool, and nothing works.

    Workaround was to *exclude* the game EXE from VorpX watcher. Start VorpX Desktop, then from there start the game. VorpX is still giving me warning messages about a foreign DLL found, but at least it’s working, and the performance is good.

    What’s the best way to approach this and minimize the friction and potential errors? It’s very umständlich atm. :)

    #222375
    Boblekobold
    Participant

    I just tested it.

    So it works, but it’s harder than usual.

    Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.

    I think it’s an OpenGL game, and I’m surprised it works.

    It was kind of tricky.

    First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(

    I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).

    Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.

    At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
    – 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
    – There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
    It seemed to affect 3D strenght.
    – I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.

    I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.

    It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
    I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.

    Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.

    #222351
    Marozaki
    Participant

    I’m using AirLink or SteamLink for MetaQuest 3, but after about 5 minutes the left and right images start to get out of sync, freeze, and move up
    and down.
    This happened with both the standalone version and the retail version, and it was the same even when I changed the image quality.
    Ray tracing is turned off in the in-game settings, and the FPS is high on the flat version.
    The refresh rate is 72MHz for both MetaQuest 3 and SteamVR.
    The wireless connection is Wi-fi 6, but I don’t have a wired connection or virtual desktop so I haven’t tried it.
    I recently upgraded to an AMD RX9070 and started playing Cyberpunk VR again, but I can only play for 5 minutes at a time.
    Previously, I was able to play without any problems with Valve Index and AMD RX6800, but since I switched to MetaQuest 3 which has high resolution, I would like to play at ultra resolution.
    When I check the SteamVR performance graph, I occasionally see purple lines indicating display errors and light blue lines indicating network latency, but I don’t experience any lag or freezes in other games.
    If anyone has experienced similar symptoms, or knows the cause or how to resolve it, I would really appreciate some advice.

    Translated by Google.
    From a VorpX fan in Japan.

    #222233
    Cless_Aurion
    Participant

    I’ve created a profile based on the one I had for the original Hollow Knight. It makes it look like some sort of puppet show in front of you, I love it.
    Both games look absolutely great (more immersive than with the base Unity 5 profile).

    But I noticed a bug with all 2D cinematics in the game, which sadly, aren’t only showing in just one eye (which is upsetting but… manageable), but they also are slowdown and unsynched with the audio.

    This happens with the base Unity 5 profile too so there is basically no escaping it :S

    This game uses Unity 6, so it might be related.
    In any case, so close to having a flawless profiles for one of the big shot games of this year! Such a shame! Hopefully we can do something about it :)

    333hronos
    Participant

    Yes, same resolution in both cases (1400×1440), my actual monitor resolution is 4K.

    p.s.
    I also described some other bugs in v25.1.2 topic, don’t know if you already saw them:

    EdgePeek convergence / perspective switch bug (post number 222198)

    OpenXR API virtual controllers 3D-model position bug (post number 222199)

    OpenXR API Tracking prediction wobbling lag bug (post number 222200)

    And another one (which I discovered yesterday)
    OpenXR API bug in Hunted: The Demon’s Forge:
    The game can’t be injected with OpenXR API, and injects correctly only with SteamVR API.

    Also before i managed to make it work, many many times it refuses to inject even with SteamVR, and refuses to create alternative hook (error of extraction somewhat data error). After I changed game version, and after many many tries at last it gives me alternative hook (dll) which works now (I created a backup for that dll in case of any problems with other games in the future), but if I delete hook dll and try to create it, Vorpx refuses to create one again. I don’t know why.

    It would be nice, if VorpX can suggest manual DirectX hook dll selection (for example as Reshade installer does).
    It would be especially useful in case of games which user know should work correctly, but for some reason doesn’t hooked correctly. (Hunted has RjK G3D profile, it also confirmed on his profile database with his screenshots, so obviously it should work).
    I know that it may be wrong (I saw other forum topic when you already discursed that earlier), but in situations when you tried many many times, but game don’t injecting, and hook doesn’t creates automatically it should be a alternate bypass route.

    p.p.s.
    I also want to thank you for all your hard work, because despite some little bugs, VorpX works just flawless in such games as Outlast with FullVR/DirectVR mode, and in Hunted: The Demon’s Forge with FullVR G3D mode, providing real VR experience.

    #222120
    Ralf
    Keymaster

    25/09/12 | vorpX 25.1.2 has been released

    Another maintenance update with about a dozen noteworthy changes and fixes.

    • Head tracking mouse emulation did not work anymore in desktop viewer.
    • Messages shown in some games on start could become unresponsive.
    • Mod component install with the virtual display failed due to an unclickable prompt.
    • Some games did not exit cleanly since vorpX 25.1.0.
    • Workaround for 32-bit games that use too much RAM on CPUs with many cores.
    • Potential workaround for old games that assign small stack sizes (untested).
    • In games with .ini and mem-scan FOV, ini-controls weren’t shown before scanning.
    • Avoid more annoying virtual monitor related Quest Link self-restarts.
    • Communication between the service and 32-bit vorpControl was broken.
    • The service could use an entire CPU core after lock/unlock, standby/resume etc.
    • Custom sync selection in the vorpX menu selected different options than shown.
    • Trouble shoot data now includes all relevant log files.
    • Better service handling in the installer.
    • Elder Scrolls Online: HUD shaders updated (again).
    • Cyberpunk 2077: mod components updated for CP2077 2.31
    • As always numerous smaller fixes and optimizations.

    #222019
    ENBSeries
    Participant

    @Ralf
    Uninstalled, rebooted then installed again – no luck. Also noticed with SpaceEngine (running in windowed mode) after game is loaded height of the game window is reduced maybe by 10-25 pixels (can’t tell for sure about width). Also vanilla game allow mouse cursor go to any area, while with Vorpx it’s limited to client area where game front buffer is displayed.
    Here is the list of the process in the task manager, as you can see I keep pc clean as much as possible, so there are no other apps which could mess with input or hooking graphics:

    View post on imgur.com

    #221998
    subroutine
    Participant

    The virtual monitor is disabled in the device manager on Windows start on purpose. It should get enabled when you launch vorpX. Check whether maybe it’s disabled in the config app on the ‘Virtual Monitor’ page.

    However, considering that you also have issues with the desktop viewer, something might have gone wrong during the update. Try to reinstall vorpX using your web installer. If you didn’t keep it, you can get one here: https://www.vorpx.com/request-new-download/

    I removed vorpx and reinstalled, same issue. If I double click the vorpx desktop viewer icon and right click the task bar icon, “disabled virtual monitor” is greyed out and “start vorpx desktop viewer” does nothing.”Enable virtual monitor” in the config app is enabled. As I said, using vorpx as I always have done works with FS25 with Z3d, using a clone of the FS22 official profile. Will there be an official FS25 profile and is it worth sending you the vorpx logs to look at. I was just wondering if the virtual monitor would give better performance given I have a 5090 and use a high resolution. Thanks Ralf.

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