Homepage › Forums › Technical Support › Quest 3 low anchor
- This topic has 5 replies, 3 voices, and was last updated Jun 24, 2025 3:58pm by
Boblekobold.
-
AuthorPosts
-
Jun 14, 2025 at 5:03pm #221506
Domyos
ParticipantHello, I am seeking your help for a difficulty with VopX.
I will do my best to make myself understood.
The anchoring in Full VR Mode seems to be anchored lower than the center, so when I use the zoom out for comfort, I quickly find the bottom of the image offscreen.
I recorded a short excerpt using Steam’s VR view to give an idea.( https://youtu.be/zeIww3v3u5Y?feature=shared )
The video does not fully reflect my vision in VR, as the zoom I experience, and being anchored low, positions the knife at my eye level, which is quite uncomfortable for visibility. I have tried modifying the FOV, different resolutions, different profiles, and different game titles, and that’s why I am here.I hope I am in the right place to find help.
See you soon.
Jun 16, 2025 at 12:28am #221509Boblekobold
ParticipantAre playing in 4:3 with 112 FOV ?
You can use Virtual Monitor with VorpX V24 if your physical monitor isn’t 4:3.
If you can’t unzoom enough to feel Ok, raise FOV a little more until it’s perfect.Jun 20, 2025 at 8:43am #221532Ralf
KeymasterThe Quest, like most headsets, uses its screen in an asymmetric way, i.e. more pixels are rendered below the eye than above to accomodate human vison that focuses more on things on the ground than above. The idea behind that is to have more pixels available where it counts (below).
Displaying a normally rendered game (meaning same amount of pixels above and below the camera center here) on your Quest with the viewpoint correctly aligned to your eyes leads to the observed effect unless you cut off pixels at the top of the image. If you want you can do that in most games by raising the ‘ImageZoom’ value to its max. Might be capped in some games though for one or the other reason, e.g. if a game doesn’t allow to set its FOV high enough.
Jun 22, 2025 at 12:36pm #221559Domyos
ParticipantHello, and thank you for your messages.
I’m continuing my exploration of VorpX and adding another video, still with the same difficulty.
I’m playing with the title “The Long Dark” and F0V of “The Long Dark” at max 100, still in Quest 3 on a 11900K and RTX-3090 with a Samsung S27D390H 27-inch screen. I’ve upgraded from VorpX Version 21 to 24.1.0.
I’m wondering if I need to launch VorpX Viewer first to play only in VR, or is it not necessary?
See you soon.
Jun 22, 2025 at 10:30pm #221566Ralf
KeymasterPlease carefully re-read my reply above.
Again for your convenience: if you want the screen to be fully utilized, you have to raise the ImageZoom option in the vorpX menu above 1.0 (at the expense of cutting off pixels from the top of the game image due to the asymmetrical nature of the screen usage in VR headsets). In some games the ImageZoom may be capped though for one or the other reason.
Jun 24, 2025 at 3:58pm #221571Boblekobold
ParticipantI’m wondering if I need to launch VorpX Viewer first to play only in VR, or is it not necessary?
It’s useful to launch VorpX Desktop Viewer if you want to play with a resolution you could not choose with your physical monitor. So yes you probably should.
I can see you are playing in 1920×1080. It’s a 16:9 resolution. First of all, you would get a better result with a 4:3 resolution. I would recommand at least 2160p (2880×2160) or 2880p (3840x2880p) if you play in full VR.
You didn’t raise ClarityFX and Sharpness sliders in your video. Maybe you should try (VorpX ingame menu page 2). It could give you a better image quality. There is also a Texture Enhancement slider sometimes (with G3D profiles).
100 FOV is a bit low to play in full VR (it’s Ok, but it’s not perfect). Did you try Immersive Screen display mode ?
-
AuthorPosts
- You must be logged in to reply to this topic.