This isn’t incredibly important, as there is ~100% chance there will be Quake source ports with the Oculus SDK integrated (and I’m not getting my dev Rift until at least mid-April). But anyway, DXQuake is very old, and very slow, as stated on the website (~36% as fast as glquake).
DirectQ, on the other hand, is one of the best-performing source ports. I’m hoping that it works well with VorpX (once again, assuming Quake source ports with direct Rift aren’t available).
@ 3drat: the list isn’t published yet. But I have good news in regard to Quake. There is a DirectX 9 port of Quake, called DXQuake. And it runs well with vorpX.
@ eqzitara: Optimal 3D-settings for the Rift and for monitor-3D are quite different. In the current dev build I have a side by side and an anaglyph mode for quick tests on a monitor, but at least for the first release version both will most likely be deactivated. Might be added officially later though.
where is the list you talked about? can you post it here?
well I’d love to see Quake I supported by your driver (with full 3d of course!), and doom too, why not!??
is there some third person game in the list?
thanks