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I’m struggling to get VorpX to work on some old games in OpenGL mode. The games are Need for Speed 2 and Need for Speed Porsche Unleashed. These games are so old they can’t be run on modern systems without special patches, and it happens that an OpenGL 1.1 wrapper has been made for both of them:
https://verokster.blogspot.com/2019/11/need-for-speed-ii-second-edition-patch.html
https://verokster.blogspot.com/2019/11/need-for-speed-porsche-unleashed-patch.html
The problem is, I can’t get VorpX to work on them based on any profile. Profiles I’ve tried:
Quake
Quake 2
Quake 3
Half-Life
Hexen II
Doom 3They’ve usually hooked, but there’s no 3D depth whatsoever in them. Does anyone have advice on what I can try? I’ve read how VorpX has great older OpenGL support, but it seems like nothing can hook.
So myself, dimensionaldu, Anatolij, turktim7 and matteo39 all asked for help in a thread about the game “Kingpin.” This is an older game, and if it just didn’t work on vorpx, I could understand letting our pleas go unanswered, since Ralf obviously has his hands full just trying to help with games that do work.
But the thing is–Kingpin DID work with vorpx. It worked perfectly fine until a vorpx update stopped it from working. So we know it CAN work. Which is why the five of us were all requesting Ralf’s help to get it working again. Now, if we got a response that said something like: “Sorry guys, I can’t get that game working now because of X,” that would be something we could understand. We’d be disappointed, but we could understand.
But we haven’t gotten any response at all. If I were less of an optimist, I might think that our requests have just been ignored.
But again I know there are a lot of requests for Ralf to respond to, so it’s perfectly possible that he just didn’t see our original one. It is with the hope that this is in fact what happened, that I have created this new thread to draw attention to the issue.
For those of you who have never played Kingpin, IMO it is one of the best FPS to use the Quake II engine and in many ways remains unrivaled after all these years. It has some of the most visceral melee combat I’ve ever experienced in a game, and the shootouts are equally enthralling and quite gory. It actually has an entire online community still dedicated to playing it, and there’s a good reason for that. It’s just fun.
So Ralf, if you read this, I’m sorry to bother you again, but I really hope you can find the time to respond and let us know if there is any chance we’ll be able to play this great game using vorpx again.
Steam page for the game: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/
Our original thread: https://store.steampowered.com/app/38430/Kingpin__Life_of_Crime/
Topic: Profiles demand
Apex Legens
Call of Duty: Black OPS 4
Call of Duty: Warzone
Doom EternalThese profiles cannot be found in the CloudProfile, I tried a copy of CoDBO3 for BO4 but it didn’t work. Can you help me please?
Quake Champions Works well whit vorpX
_=–IIII–=_Topic: Entropia Universe
Hello,
I have recently started using Vorpx again and have been trying out some older games with it.
Entropia Universe does not seem to want to work at all no matter what i try, i am currently using a version of quake 3 profile. For some reson even though it is not in the profile exe list it keeps trying to load the clientloader.exe not the game exe itself. If i start vorpx after having loaded the launcher it then tries to hook into the correct entropia.exe selected in the profile (i have checked there are no duplicate profiles). But it just does nothing…Vr headset has a box with entropia icon saying loading but it never does anything. I have seen around a few forums ppl getting this to work but they never list the options and or profile for me to use. Any help on this would be appreciated, even a “definately doesnt work” lol. Currently using Rift S.
EU is a very esoteric game and due to real cash econ may have something similar to anti cheat/hack stopping it maybe.SteamVR got an update that lets you not just motion smooth with 1/2 the frames interpolated, but up to 5/6 frames, It actually is quite playable on an index running at 144hz, so you just need to generate 24 frames and a little overhead. Does this work with VorpX, it runs in the steamVR compositor so I would expect it to but there could be little issues.
Also really interesting is what kinds of opportunities this creates. Are there games that work in vorpx but only at very low framerates? Do any RTX games work in VorpX as G3D, especially like Quake 2 RTX? It would be amazing as a demonstration.
