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Viewing 15 results - 76 through 90 (of 108 total)
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  • matteo39
    Participant

    elder scrolls online continues to have problems with the new version of vorpx: the 3d effect is minimal and faded, and it is better to use the “warhammer vermintide” game profile to play online elder scrolls rather than the official profile …

    I’m a little disappointed by the new promises of the new vorpx: even quake4 and prey (2007) did not have the promised improvements

    #168990
    slydog43
    Participant

    I would like to hear from people who have had great success with the latest version and what programs they are using.

    I tried Quake IV, and it worked pretty well right out of the box without having to do anything. Incredible job with latest Vorpx!

    #168979
    matteo39
    Participant

    sorry, i wrote the message in italian:

    this is the message in english:

    prey(2007) and quake 4 (which both have the same graphics engine) continue to have problems with the g3d: the headache comes to play because the view is distorted

    matteo39
    Participant

    prey e quake 4 (che hanno entrambi lo stesso motore grafico) continuano ad avere problemi con la g3d: viene il mal di testa a giocarci perchè la visuale è distorta

    #167247

    In reply to: VorpX – 3D-Vision

    Ralf
    Keymaster

    vorpX should be able to hook into most OpenGL games, but only for those that use a fairly old OpenGL version (to be precise the original OpenGL fixed function pipeline), there is a chance of 3D. With a few exceptions this mostly means games up to ~2005 (Doom3/Quake4 era).

    For fan made mods of older games that might also apply, no harm in trying. The Quake 3 profile is a good base profile for checking unknown OpenGL games.

    Ralf
    Keymaster

    Quake 3 Arena should work without problems normally, it’s one of the usual OpenGL test cases here and thus checked regularly. Unlike Direct 3D hooking OpenGL hooking isn’t even timing sensitive, so there is not much that can go wrong besides an external factor, most likely an injection conflict with some other program on your PC.

    BTW: After you got it to hook, please disable FluidSync in the vorpX options. Due to the way vorpX handles OpenGL, FluidSync doesn’t work well with it. That will be be done in a different way in the next vorpX version, for now FluidSync should be disabled manually for OpenGL games.

    Electryic
    Participant

    Just picked up Quake 3 Arena (again.. as I bought the discs years ago) because
    they have an official profile with the latest VorpX.

    Alas the game won’t come on at all with VorpX enabled. Wondering if the profile was screwed with to work with Doom 2016 etc and now won’t work w/ the actual game its for.

    Disappointed to say the least.. I expect if it has an official profile that it should work. I’ve been using VorpX for 2+ years so know all the normal troubleshooting steps… will continue to work with it.

    #166189
    Ralf
    Keymaster

    The best games to start with are undoubtedly those with Direct VR support. After applying Direct VR these have perfect 1:1 head tracking and perfect FOV without the need for any further setup. In *some* cases Direct VR even provides basic roomscale, i.e. you can walk around a bit more freely than with the normal vorpX positional tracking.

    In no particular order:

    Bioshock 1 (original version in DX9 mode)
    Bioshock 2 (original version in DX9 mode)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is best for VorpX)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Dishonored
    Half-Life 2 (incl. Ep. 1+2)
    The Stanley Parable
    Dear Esther (Source engine version)
    Portal
    Portal 2
    Black Mesa
    Deus Ex: Human Revolution
    Left 4 Dead 2
    Mirror’s Edge
    Aliens Colonial Marines
    Duke Nukem Forever
    Quake III
    Star Trek Voyager Elite Force
    Return to Castle Wolfenstein [2001]

    My latest personal recommendation would be Half-Life 2 Episode 1, which I just recently played for two hours. Something I don’t do nearly as often as I’d like to these days. Call me heavily biased, I am for sure, but that was more fun than 99% of made for VR games. I actually ended up doing that after buying and trying a bunch of highly praised made for VR titles the same evening.

    In case someone never played HL2 Episode 1: right at the start you enter an alien fortress, which not only still looks great after all these years, it’s also a perfect-for-VR mix of shooting sequences and (easy) physics puzzles. Most importantly: all that in a highly intense atmosphere that almost inescapably sucks you into the game. Creating such an intense atmosphere is the hard part of making good single player shooters and it really makes all the difference in VR. Hard to top if you ask me.

    Similar things could be said about Bioshock, Black Mesa (Half-Life 1 remake), the Fallout games, Skyrim or – insider tip – Aliens: Colonial Marines, which may just be a mediocre shooter on the monitor, but is actually great with vorpX.

    Important side note: whenever possible play standing with Touch controllers or Vive wands!

    One last thing: not a Direct VR game, but also extremely intense (and visually great) is Resident Evil 7. I chickened out before the introduction mission was over. Good luck with that one.

    #127052
    Ralf
    Keymaster

    DOOM is 2D only. It uses the OpenGL graphics API and (with a few exceptions) vorpX only can do 3D for fairly old OpenGL games. Roughly up to Quake 3 era games.

    3D support for shader based OpenGL versions *may* be looked into further down the road, but that’s a lot of work and considering how few of these games exist may just as well never happen.

    #122428

    In reply to: Train Sim

    Ralf
    Keymaster

    Did you try an OpenGL profile? Some sim programs that I’m aware of are based on OpenGL. If the train sim is such a case and happens to use an older OpenGL version, the Quake or Quake 3 profiles might be worth a try. That’s just a guess though, I might be completely wrong here.

    #111958
    Ralf
    Keymaster

    Never tried that one, sorry. You might get lucky by using an OpenGL profile as a base (e.g. the Quake 3 profile) for OpenGL mode or an Unreal engine game profile for Direct3D mode, but there is no guarantee that this will work.

    There likely also wouldn’t be head tracking unless you can somehow configure the game for looking around with the mouse.

    #110988
    libory
    Participant

    I made this wonderful program to work and I wanted to share it…

    It comes from another forum but the process is the same.

    It really changes the way of dogfight…. impressive. With trackIr was cool but with this is AMAZING. I don’t get sick even with loops and crazy stalls… lol. Many people gets sick, not sure…

    After playing around a bit I found out it is not perfect (it is not made for this really). When you shot the 3d effect turns off, not sure why. So it looks like a machine gun shaking effect but x2 or x3. I have no idea why is that and I tried everything I could. Sometimes annoying sometimes doesn’t bother much. Maybe the stereo 3d never worked well, not sure, I don’t have a 3d monitor with me to try. I tried the stereo MOD but it didn’t work. The depth is very good. Everything in the cockpit is readable. Planes in distance are not perfect but you can see them and look at other planes in formation with a natural head rotation is very nice. You are there…

    Aiming now is very impressive. I can see the planes crossing below my plane and after I dive into them shooting at his tail…. really amazing guys….

    About how I made it (it wasn’t easy at all)…. I use mainly two programs…

    First I made a custom resolution of 1600×1800 (I have a Nvidia card).

    I edited the config.ini and I added this resolution and I turned off WideScreenFoV=0 and change the mouse pointer mouseUse=1 because you need the middle mouse button to zoom in and out the VorpX menus.

    For the head tracking I use Opentrack with the tracking of the oculus 0.8 and simulating a trackir (it works 360 degrees in all directions) https://github.com/opentrack/opentrack/releases

    Keep in mind the Opentrack doesn’t support oculus runtime 1.3 so I installed this wrapper to simulate the runtime 0.8 needed to run Opentrack. https://github.com/kalavaras/LibOVRWrapper/releases/ .

    This are the settings in Opentrack:

    Input: Oculus Rift runtime 0.8.0 — HMD
    output: freetrack 2.0 Enhanced

    I turned off all the filters in the “Filter” tab. (there is an empty one on top of the list)

    In Options-Output-Translation compensation I turned off “Enable” and enable “Disable Z axis compensation“.

    In Options-Camera-Center pose Offset I changed the value of TZ to 5.000 cm.

    And for the oculus I use a program called VorpX….

    The VorpX doesn’t support IL2 but it supports OpenGL. By default when you play it you don’t see 3d at all you just see 2d (it looks 3d but it is not). The thing I did is take the template for Quake (yes, Quake..lol), copy it and I changed the .exe to look at the il2fb.exe in my IL2 folder and it worked.

    At first the cockpit is out of the place but you need to change the 3d separation in the VorpX menu to 0.01 and then the magic turns on. The cockpits looks amazing :)) Remember to save the settings in VorpX menu.

    I play with the FOV at 90 (PageDn Key). You can play with the zoom settings (in VorpX menu) till you find confortable with the perspective.

    Another annoying thing is VorpX (at least in my machine) doesn’t run if head tracking is off and you need to turn head tracking off in VorpX menu everytime you load first time IL2.

    Just I don’t like the tracking in VorpX as it emulates a mouse. Opentrack much better.

    So… the way I do it is:

    1- Turn on the PC
    2- Open Oculus home (be sure the oculus is setup properly if not the opentrack gets confused)
    3- Open Opentrack and start
    4- Open VorpX
    5- Run the game
    6- As soon you are in the interface in game turn off the head tracking in Vopx (it should be amazing if they would add a trackir emulator)
    7- At first the menus and interface are in your nose. You need to press the middle mouse button and then it zooms in and out.
    8- Enjoy

    It is a bit of work at the beginning but I think it is worth it if you love IL2 1946 (by the way I am in HSFX 7 but I don’t think it really matters).

    Good hunting!

    #110789
    TenaciousJ
    Participant

    These aren’t all FPS games, but are excellent picks:

    The Vanishing of Ethan Carter is AWESOME in VR if you’re into mystery adventures
    Elite Dangerous if you like space exploration games
    The Elder Scrolls Series – primarily Skyrim.
    Fallout 4
    The Batman Arkham Series
    Metro 2033
    Call of Duty Black Ops 1-3, Battlefield 3-4 and even Hardline, Any Splinter Cell or Crysis game
    Alien Isolation
    Quake I-III
    Half Life 2
    Portal
    The Witcher 1 and 2 if you like extended campaign games that will suck all your time, not sure if Witcher III is manageable at acceptable graphics levels
    Bioshock: Infinite
    Borderlands
    GTA IV and V
    and to tickle your fear of heights check out Mirror’s Edge

    Essentially if your computer can run it, and it’s built on a major game engine like Unreal, Unity, and quite a few others – it’ll play in VorpX. The less popular it is the more tweaking you’ll have to do though because it won’t have been done already by someone else. Once you get used to the Vorpx in game menu you’ll be able to get games to run. Whether you get a true stereoscopic experience depends on how the game was coded though.

    I’m sure that’s clear as mud now.. lol. But hopefully there are a couple of games on there you can check out that are well established as compatible.

    VorpX Supported Games

    #104017
    feathers632
    Participant

    Well I tried the DOOM demo last night with Vive+vorpx. Created new profile based on Quake and pointed it towards Doom.exe. The game does indeed display in 3d. No depth issues that I could see. Only thing is it looks strange on the eyes when you pan view (look around). Hard to explain. Motion blur is disabled.

    #103955
    gnet2000
    Participant

    I cannot play Amnesia Dark Descent at all. Both eyes get flashing flickering of the game and the frame rates is so low it would be less than 1 frame per second. Im running win 10 64 bit. AMD fx-8350 Black edition and an R9 390x video card. Quake 2 does the exact same thing. I have tried many settings to no avail. Games like Skyrim and fallout 4 run just fine. It seems to be a possible issue with Open GL not really sure. Any help would be greatly appreciated.

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