Hi Ralf,
Head tracking seems to be global but would be better per game. I use head tracking in Bioshock Infinte, but for Grid, Diry 2/3 I disable it enrirely as open track is the better option.
Also, the FOV correction (smart, simple, letterbox, etc). Similar reasons. In grid, there is an in game aspect ratio option which I set to 5:4, and then set FOV correction to simple. This works perfectly.
In Bioshock Infinte there is no in game aspect ratio option, so I just set the resolution to 1080p and then set the FOV correction to letterbox. I lose a bit of vertical image but it makes the stretching go away.
I would appreciate if these things were saved individually per game.
Thanks Ralf.
Hi Ralf,
I am still enjoying using your beta version of VorpX. One fairly annoying problem I have just hit, after changing settings within VorpX ie whilst in Grid, and then choosing “Save&Ok” button, the settings are indeed saved… but are then also applied to all other games.
Is it not currently possible to save settings specific for each game? If not, I presume this will be coming in a future update, as obviously, all games require different settings.
Can i do something in driver grid to sit not so close to the wheel in cockpit view?
Thanks again Ralf.
What screen resolution and aspect ratio have you set your ingame settings to? I currently have it set to 1920x1080p, 16:9 aspect ratio. Is there a better one to use?
I have noticed a large amount of barrel distortion around the periphery of my view when looking up and down (eg the tops of buildings get stretched dramatically as I look up and down at them), something I did not notice at all in the other games I have tried so far (Dirt 2/3 & Grid).
It kind of makes me feel uneasy after a while =0) Is this because I have configured something wrong? I think it might have something do to with my screen resolution and aspect ratio, although I have tried a few different combinations and it always seems to be the same problem.
Exactly, IPD and Eye Separation are indeed two different things. The IPD determines how far the image centers are apart on the Rift screen (it’s a real world setting, so to speak), while the Eye Separation determines the distance between the stereo ‘cameras’ in the game, which influences the strength of the 3D effect and thus the perceived scene scale. In other words: Eye Separation is the virtual IPD in the game.
Interesting, thanks Ralf. I had assumed that as my Vorpx config is tied to my Oculus SDK config utility profile (which has my IPD set correctly), it would have automatically set the correct IPD and eye seperation values…
Or is this not how it works?
Come to think of it, as far as VorpX is concerned, are IPD and eye seperation not the exact same thing?
Glad you like it overall. :)
The scaling issue can easily be solved by lowering the ‘Eye Separation’ in the menu. It’s too high per default in GRID. About half of the default value should look correct.
I have purchased and tried vorpx beta with dirt 2/3 and grid now.
Dirt 2/3 both work great, there are still quite a lot of shadow rendering problems on the cockpit interior, but it works better than Vireio at the moment. World scale and opponent cars feel perfect.
Grid also works, although shadows have same problem on car interiors. The most annoying thing about grid when in geometry mode is the world scale and opponent cars. Opponent cars feel tiny, like toy models, for some reason. And seem to pass through the cockpit when you get close to them, spoils the experience somewhat.
Overall though, glad I picked up the beta.
Definitive yes for DIRT2, not 100% sure atm for DIRT3, but I think so. Both games currently have to be forced to DX9 for Geometry 3D, but that’s easily doable with an .ini tweak.
BTW: Another benefit of vorpX is that you get (limited) head tracking in Codemaster games, since vorpX can use the head tracker as gamepad axis.
Great thanks Ralf. Does this apply to dirt 2 and 3 also. I assume it might as they all run on the same EGO engine…
Hi Tankshell,
vorpX has a shadow fix for GRID in Geometry 3D. It’s not 100% perfect, but the vast majority of shadows look fine. See the screenshots below:


Hi guys,
Can somebody tell me how well the current Vorpx beta works with these codemaster games?
I have been using Vireio for the last few months in conjunction with opentrack to play Dirt 2/3 which works quite well, but I have to disable shadows in the game settings as there are problems with rendering them in stereo. Currently Grid is totally unsupported in Vireio so I can’t play it at all.
I konw Vorpx supports Grid, so that is a good start. Does Vorpx do anything specifically to help with the shadow rendering in these games whilst in geometry mode? Or will I still need to disable them to avoid the strange flickering issues?
Based on the answer to this question I might purchase a copy of the beta.
Besides the ones mentioned in the original post there are for example Mass Effect 2+3, Flight Simulator X, Race Driver Grid (no headtracking for now), Far Cry, Half-Life 2, Metro 2033, rFactor, …
A detailed list with all games that have full 3D-support will be made available before launch. There is something for everyone, or at least I hope so, a good mix of older and newer games from many genres.
And even if your favorite game isn’t among the ~50 with full 3D-support, there is a high chance that it will run without stereoscopic 3D, but everything else.
If you have any wishes, please post them here. I’m always open to suggestions, just don’t be disappointed if your wish isn’t included in the first release. The day only has so many hours. :)