Homepage › Forums › General vorpX Discussion › 3d instead of vr… is that even a thing?
- This topic has 3 replies, 3 voices, and was last updated Dec 14, 2024 10:48pm by Boblekobold.
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Dec 14, 2024 at 4:00pm #220925DaveK67Participant
I’ve got VorpX and I’ve used it a few times to create vr versions of games but I often don’t like how those games play in 360-VR so just don’t use it. What I’d really like to try is to have a non-vr game play like they used to play with 3d glasses on a traditional monitor (add depth info to the 2d screen). Ideally I could have a game play in a fixed window in vr similar to how they display windows desktops (as big theater screens)… but with depth. That way controls and movement work the same as normal. Side scrollers like Little Nightmares could look amazing with that configuration.
Not sure how to search for this since I’m not sure what it would be called.
Dec 14, 2024 at 4:03pm #220926DaveK67ParticipantJust realized I could search based on a game that would likely only work well this way (like Little Nightmares)… so I’m going to try that to see how it works.
Dec 14, 2024 at 4:46pm #220927RalfKeymasterYou can play every game that way that vorpX let‘s you play in 3D, regardless what they default to. On the main page of the vorpX menu change the ‚Play Style‘ option to either ‚Immersive Screen‘ or ‚Cinema‘.
Both modes come with a fairly huge amount of customization options. You can even import custom backgrounds for cinema mode in the config app.
Dec 14, 2024 at 10:48pm #220929BoblekoboldParticipantUsually, beginners prefers Cinema Mode or Immersive Screen mode.
1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
(You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.
It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.
3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
Maybe you’ll like it more when you’ll get used to VorpX.
First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
Zoom level is very important too.
Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to). -
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