3D Reconstruction Problem

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    Hello, I am currently trying to fix a problem in a game (when you peek into a room with a camera, the screen becomes black) where ingame 3D Reconstruction = OFF helps, but 3D OFF through a hotkey or using edgepeek mono does not. I noticed that VorpX lowers down the 3D Strength to 0 when temporarily using an ON/OFF hotkey rather then turning off 3D Reconstruction.

    Is there a reason that VorpX handles this that way ?
    (May be changing this could help in other games too in similar cases).

    If nessecary i can describe the problem more detailed.


    This seemed to be a profile specific problem. Right now i am testing a different profile where this is not happening.


    I’m not 100% sure if I understand the issue, but if I do, it might be related to positional tracking being enabled. If you encounter something similar in the future, check whether positional tracking is enabled and turn it off for testing purposes.


    Unfortunately i cant remember the profile that was causing the issue so i cant reproduce this at the moment. The image seemed to be rendered on a surface too far away from the viewer that couldnt be handled properly by that profile and i think pos. headtracking had some influence on this. Ill try this first next time.

    Anyway, Thanks for the hint, Ralf. BTW: The game was Kotor 2. Same as Kotor 1 where you have to use those room cameras quite often.

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