3rd Person VR

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  • #221335
    CrackerBrand00
    Participant

    The vorpX program says they recommend immersive screen for 3rd person games, that they can be played in VR, but it’s more complicated. Can we have some tips in setting up 3rd person VR? I really like it, and am willing to experiment, and post results

    #221336
    Boblekobold
    Participant

    Immersive screen is a display mode easy to use. You don’t really have to configure anything.

    But if you want advanced advices, I like to wrap the “screen” around me, like a giant hemispherical Imax theater (with 3D and headtracking).

    In order to do that :
    – raise game FOV if you can (at least 120)
    – activate vertical curvature
    – choose a close distance (depending on the FOV and resolution)
    – curve the screen (1.3 to 1.5 depending on the FOV)
    – of course use Clarity FX, Sharpness, Texture Enhancement, adjust gamma, etc.

    You should use a very high resolution (2880 to 3840p) if you use a close distance.
    1440p can be good enough otherwise (even 1080p in some very sharp games like Batman Arkham Knight can already be good).

    A high FOV allow more curvature.

    I usually use a 4:3 resolution because I play with a Reverb G2 but the ratio should fit your display in my opinion (at least if you can raise FOV enough). Some people will disagree (It depends if you want to turn your head or not, if the camera is fully locked or if you can use headtracking, and if you prefer to turn your head only horizontally, but I personnaly prefer to be able to look in every direction so I usually don’t have any reason to use a widescreen ratio in a 4:3 / 5:4 VR headset). You are free to configure it as you like. If you use widescreen + high FOV, you also get a very high horizontal field of view.

    The way I configure it, it’s very close to full VR.

    You can use edgepeek to unzoom like in full VR.

    Immersive screen is great with first person games when the camera is partially locked or when you need to see the HUD very often. It can also be good if you can’t edit game FOV, or to watch cutscenes.

    It’s the simpler way to play to 3rd person games (but you may prefer to disable headtracking with these games).

    It’s usually clearer/sharper than full VR if you play in low resolution to recent games.

    If you want to play in full VR (like native) to third person games, you’ll need a first person mod most of the time (except if a DirectVR profile allow it, I don’t know).
    Apart from that it will be the same thing as first person games.
    You’ll have to deal with the FOV too (most VR headset requires 105 to 120 horizontal FOV to feel natural).

    I usually prefer to play TPS in 3rd person view so I use immersive screen (or sometimes edgepeek to temporarily unzoom if the game is a mix between first and third person).

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