I’ve been wondering if you consider it within the general concept of VorpX to partner with studios to integrate VorpX into the designing of games in order to make them natively VR/3D/G3D? Would it help, for example, you to be involved in the development process in order to implement VorpX directly into the engine, or is that unnecessary?
The reason I ask is because I occasionally get the opportunity to alpha and beta-test games from AAA studios and indie studios. Sometimes I feel like suggesting the incorporation of VorpX to outsource a VR mode of the game.
I haven’t made those suggestions yet because I’m not sure how you, Ralf, would feel about that or if it would be helpful to you or VorpX at all? I’m just curios. I hope you are having an excellent week, sir. Thank you for making games fun again =D