Adding Dynamic Foveated Rendering to Vorpx?

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  • #218572
    hughmanwho
    Participant

    Could something like this be done to allow adding dynamic foveated rendering to vorpx?
    https://github.com/fholger/openvr_foveated/

    Would allow for significant performance boosts for existing high end headsets as well as ones coming soon including Pico5 Pro. Which is important for vorpx as it often reduces performance currently. Theoretically could get better performance than 2d version if implemented.

    For everyone else, could unlock fixed foveated rendering which can still be nice even if bigger high quality region is needed so less performance improvement.

    #218573
    luka2099
    Participant

    It’s only for dx11 games

    #218578
    hughmanwho
    Participant

    Vorpx tends to work best with dx11 games too in my experience..

    But regardless, it could be a feature that sometimes works, sometimes doesn’t.

    #218584
    TheGreatGarbanzo
    Participant

    This would be really awesome! But, does Vorpx handle enough of the rendering pipeline that this would even be possible?

    #218606
    hughmanwho
    Participant

    Idk the answer to that, might require some installation script that replaces the games dx11 or dx12 dll or something.

    Some of the Somnium VR1 crowd are talking about the idea.

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