Homepage › Forums › General vorpX Discussion › AMD’s FidelityFX Contrast Adaptive Sharpening This topic has 1 reply, 2 voices, and was last updated Dec 16, 2020 9:59pm by Ralf. Viewing 2 posts - 1 through 2 (of 2 total) Author Posts Dec 16, 2020 at 11:26am #198728 DemosthenesParticipant Someone just implemented AMD’s FidelityFX Contrast Adaptive Sharpening for Fallout 4 VR, it looks excellent. Also works with Skyrim VR. It replaces the openvr_api.dll. Theoretically it would work with any openvr game with a dll version for each. Could something like this be implemented/useful in Vorpx, or am I confusing myself? https://github.com/fholger/f4ovr_improvements/releases/tag/cas_v1 https://www.nexusmods.com/fallout4/mods/48934?tab=description Dec 16, 2020 at 9:59pm #198752 RalfKeymaster I have checking whether that would be possible (and a substantial improvement over the built-in sharpening (image page of the menu)) on my rainy-sunday-list for quite a while, but can’t say currently when I will get to that. Author Posts Viewing 2 posts - 1 through 2 (of 2 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In Register / Register