Anti-Aliasing and G3D

Homepage Forums Game Hints and Settings Anti-Aliasing and G3D

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #177875
    zahncisten
    Participant

    @matteo39 @Stryker_66 and @ anyone else lol. Recently my profile for AVP 2010 was tried out and some folks thought it didn’t have real G3D. I had played through the whole game in G3D so I knew that wasn’t true.
    The problem was game settings (graphics or video settings). Specifically anti-aliasing. If you look around on the forum (forum search) for aliasing, you’ll find that a lot of conversation about game profiles talks about disabling anti-aliasing in order for G3D to work. I don’t know if this is true for every game, but it looks like its true for a lot of games.
    Generally, I set my games to no anisotropic filtering and no anti-aliasing. And games look great, run better, and you don’t run into problems with a G3D profile doesn’t “look” 3D! yay! 😃👍 lol. I hope this helps.
    BTW, if I’m wrong, Ralf, please let me know! Thanks! I can’t tell you how excited I am about the next VorpX update! 😁

    #177877
    matteo39
    Participant

    The unity Engine also needs no antialiasing For g3d, sometimes

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!