Hi Ralf,
I have a question how to properly and effectively use vorpX’s Async Render and Fluid Sync together with WMR’s Motion Reprojection.
I understand that:
– Async Render reprojects the game’s output to HMD’s refresh rate (90mhz for my Reverb)
– Fluid Sync halves games’ frames to half the HMD’s refresh rate (45mhz for my Reverb)
So how to use this together with the WMR’s Motion Reprojection that basically does the same thing? To achieve the most efficient setup – what would you recommend to switch on, off or auto?
Related to that question, is vorpX able to use the WMR’s Motion Reprojection for its better performance?
Thanks, I am obviously a bit lost here… :-)
Milan