Homepage › Forums › General vorpX Discussion › Atomic Heart Tutorial
- This topic has 8 replies, 5 voices, and was last updated Nov 3, 2024 6:57am by
Boblekobold.
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Feb 24, 2023 at 4:12pm #215293
angelayla
ParticipantHi! In this vídeo you can see a very easy configuration for Atomic Heart. It’s marvelous with Universal Unreal Engine Unlocker.
You can foundation the profiles in the cloud: Atomic Heart Grupo Español Vorpx
Feb 25, 2023 at 6:05am #215297luka2099
Participanthttps://www.nexusmods.com/atomicheart/mods/5?tab=files
Use this mod , for extra fov viewmodel
Feb 26, 2023 at 2:32am #215311angelayla
ParticipantThanks Luka! In the video I use a tool called Universal Unreal Engine Unlocker for 120 fov and It Is marvelous! because we can change the Fov in all Unreal games. Is there any diference? And another question, could I use the mod for another games or only in Atomic Hearts?
Feb 26, 2023 at 5:40pm #215314luka2099
ParticipantI think that this mod work only for atomic heart. This method are too better because you copy one file , only one time! I use 140 fov , because for play in strech aspect ratio this work well
Feb 26, 2023 at 5:41pm #215315luka2099
ParticipantOr you can use flawless widescree program.
Feb 28, 2023 at 3:14pm #215352Smoils
ParticipantThanks Luka! In the video I use a tool called Universal Unreal Engine Unlocker for 120 fov and It Is marvelous! because we can change the Fov in all Unreal games. Is there any diference? And another question, could I use the mod for another games or only in Atomic Hearts?
Only big issue of UUU is that fov set there will be locked game wide, unable to be changed by the game. If possible use any other solution available and only choose this as last resort.
What it will do is set same fov in game menus, cutscenes, weapon zooms etc. You will be unable to have it change like its supposed to throughout the game like weapon zoom for example, one workaround is to use autohotkey to open console and input lower fov for those cases, but its not ideal.
Oct 15, 2023 at 7:19pm #218126Destroy
ParticipantThe game has been updated and the FOV changing is no longer possible with the current methods. Anyone have a way to go past the 110 in game limit?
Oct 18, 2023 at 12:17pm #218176angelayla
ParticipantAre you talking about the mod that Luka mentioned? That mod was perfect. Maybe, if so and the mod doesn’t work, you could try the first method I used. The Universal Unreal Engine 4 Unlocker Tool. But the mod is always going to be better since it is specific to this game.
Nov 3, 2024 at 6:57am #220743Boblekobold
ParticipantI’m currently playing Atomic Heart. 110 FOV is Ok in my Reverb G2. I’m used to a little more too but It’s probably the right FOV.
I would recommand to set at least the resolution you want in Virtual Monitor before launching the game. There is a FOV slider ingame, so it’s really easy to configure (it takes 30s).
This game works really well with an RTX4090 with 3840×2880 resolution (so not as sharp as Metro Exodus Standard Edition, which is more optimized and beautiful). HUD resize / offset could have been useful (for subtitles at least, because HUD is not really needed otherwise).
Z3D is very impressive in this game. I find it sharper with 3D strenght at 0 but when you raise it, it really works, almost like G3D. There are some artefacts in cutscenes sometimes if 3D strenght is too high (you just have to lower it temporarily).
I tried UEVR too (and it runs smoothly) but I prefer VorpX on this game, like usual, especially to play the entire game (I could not with UEVR, even if it’s impressive too with this game, especially during cutscenes). Animations are cleaner in VorpX, image is sharper/clearer, especially at medium/long distance.
UEVR has good HUD, free camera rotations during cutscenes and impressive G3D (which allow you to understand more easily fighting cutscenes) but not very comfortable, especially when you’re swimming in polymer (and with flat fire effects, etc.) compared to VorpX 3D, and there are some really annoying glare effects you don’t have in VorpX.
And raytracing works with VorpX (and FOV seems narrower in UEVR). -
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