Homepage › Forums › Technical Support › Attaching to program……
- This topic has 15 replies, 5 voices, and was last updated Oct 17, 2022 3:51pm by Ralf.
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Dec 25, 2017 at 7:03am #169085brucemacphersonParticipant
Hi there! new to the forum. I’m looking for an explanation. With the 17.3 update, I was very excited to try Star Wars: Battlefront II in full VR, however when I open the game, I just get a dialogue box that says it’s attaching. I haven’t seen this before, and it doesn’t go away. It says it will take a while however the screen stays and I have three options. What option do I select? And how long does this usually take?
Thanks!
Dec 25, 2017 at 7:28am #169086RalfKeymasterThe dialog is new. If you suspect the program hangs, click the “End Program” button, if you want to wait a little longer, click the “Do Nothing” button. The “Exclude” button is for cases where vorpX tries to hook into programs it’s not supposed to hook into, so you don’t want to click that for the game.
Please check whether maybe the game minimized itself to the taskbar and sits there idling. That can happen sometimes with Frostbite engine games. If so click on its taskbar icon to bring it up.
Dec 25, 2017 at 8:44am #169088brucemacphersonParticipantThanks for the reply Ralf.
I hit do nothing………..and it does nothing. Is it supposed to pop into my Rift after a while?
Dec 25, 2017 at 9:12am #169089RalfKeymasterIt shouldn’t take longer than booting up the game normally without vorpX.
If vorpX can’t hook into it, please first and foremost check for any potential injection conflict. Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.
Best way to trouble shoot this is to disable/uninstall any programs running in the background.
Dec 26, 2017 at 3:07am #169165brucemacphersonParticipantRalf,
I’ve disabled Windows Defender, additionally I added the EXEs for vorpX to the exclusion list.
Still getting the dialogue (which I understand is normal now) however the game doesn’t load into Oculus Rift. Is there any troubleshooting documentation I can send to you to take a look at?
Thanks!
Dec 26, 2017 at 12:26pm #169177redParticipantSame error here with Rise of the Tomb Raider (v1.0 build 813.4_64; Steam). Hangs at ‘Attaching to ROTTR.exe / This takes quite a while…’.
The title launcher appears first with the vorpX ‘Attaching to ROTTR.exe’ window a few seconds later (with the ‘exclude/close/do nothing’ options appearing sixty seconds later).
Headset is stuck with the null loading window stating ‘Rise of the Tomb Raider / Loading…’ and the game icon in the bottom left.
I was anticipating this title to be work without having to use the built-in stereoscopic SBS option in conjunction with vorpX desktop viewer.
Tried importing cloud profile, manually adding to exclude list (doesn’t give the error but doesn’t hook either), adding steamapps folder to Windows Defender exclusions (vorpX is already there as the config app was flagged as virus with the 17.3 Witcher hotfix), running vorpX as admin, creating vorpX shortcut and adding ‘-nolauncher’ option. There’s no injection conflict processes that I can see.
There was some noise at release about the title needing dxgi files deleted from install directory to work… worth mentioning.
17.3 working very well otherwise.
Dec 26, 2017 at 6:46pm #169196RalfKeymasterI can’t really recommend anything else than above, sorry guys. If vorpX can’t hook into a program, that’s usually related to some injection conflict with another program that also hooks into games.
The very first thing to check is your virus scanner if it is anything else that Windows Defender. Apart from that typical candidates are GPU/CPU utilities, chat programs, video recording software and generally anything that can display notifications in games.
You can create a trouble shoot archive in the config app and send that to support |at| vorpx com. That is no guarantee for a solution but I can look into it later this week.
Dec 26, 2017 at 6:54pm #169199brucemacphersonParticipantCan anyone provide additional information? I have tried everything. There are no overlays, antivirus is disabled, everything updated.
I have an Nvidia card. I’ll try turning off gForce experience tonight. That’s the only thing I can think of.
I’ll update with what happens.
Thanks!
Dec 27, 2017 at 12:42am #169243brucemacphersonParticipantRalf,
I’ve made some headway, I see a flicker in the headset after I disabled the GeForce Experience In-Game Overlay, so we’re making progress.
I noticed that when I try to reset the game settings in the config window, the application errors and closes out. See below the error logs for the application. Appears to be a Kernel issue. Additionally, there’s a .NET Runtime issue. See below.
KERNEL: Faulting application name: vorpConfig.exe, version: 17.3.0.0, time stamp: 0x5a410dbe Faulting module name: KERNELBASE.dll, version: 10.0.15063.726, time stamp: 0x32774c02 Exception code: 0xe0434352 Fault offset: 0x000ecbb2 Faulting process id: 0x3cb4 Faulting application start time: 0x01d37ea25212b300 Faulting application path: C:\Program Files (x86)\Animation Labs\vorpX\vorpConfig.exe Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll Report Id: 6a3e4c0b-9c2e-447a-b2d3-002ae8fe544e Faulting package full name: Faulting package-relative application ID: .NET RUNTIME: Application: vorpConfig.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.IO.FileNotFoundException at System.IO.__Error.WinIOError(Int32, System.String) at System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean) at System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, Int32, System.IO.FileOptions, System.String, Boolean, Boolean, Boolean) at System.IO.StreamReader..ctor(System.String, System.Text.Encoding, Boolean, Int32, Boolean) at System.IO.StreamReader..ctor(System.String, System.Text.Encoding) at System.IO.File.InternalReadAllLines(System.String, System.Text.Encoding) at System.IO.File.ReadAllLines(System.String) at vXcHCljRRRoUcBcugGiNxmgxOSjE.() at vXcHCljRRRoUcBcugGiNxmgxOSjE.() at vXcHCljRRRoUcBcugGiNxmgxOSjE.() at vXcHCljRRRoUcBcugGiNxmgxOSjE.(System.Object, System.Windows.RoutedEventArgs) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(System.Object, System.Windows.RoutedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(System.Object, System.Windows.RoutedEventArgs, Boolean) at System.Windows.UIElement.RaiseEventImpl(System.Windows.DependencyObject, System.Windows.RoutedEventArgs) at System.Windows.UIElement.RaiseEvent(System.Windows.RoutedEventArgs) at System.Windows.BroadcastEventHelper.BroadcastEvent(System.Windows.DependencyObject, System.Windows.RoutedEvent) at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(System.Object) at MS.Internal.LoadedOrUnloadedOperation.DoWork() at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks() at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks() at System.Windows.Media.MediaContext.RenderMessageHandlerCore(System.Object) at System.Windows.Media.MediaContext.RenderMessageHandler(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object) at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at MS.Internal.CulturePreservingExecutionContext.Run(MS.Internal.CulturePreservingExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame) at System.Windows.Application.RunDispatcher(System.Object) at System.Windows.Application.RunInternal(System.Windows.Window) at System.Windows.Application.Run(System.Windows.Window) at .()
Dec 27, 2017 at 12:47am #169244RalfKeymasterThe config app issue is almost certainly unrelated to your hooking problem. It doesn’t have to be running for vorpX to hook into games.
Dec 28, 2017 at 8:30am #169328redParticipantThanks to the developer for coming back so quickly on this issue.
@Bruce; we’ll find a solution to this… let’s keep at it.
Maybe if anyone else is getting this attaching error they could chime in.
Dec 29, 2017 at 2:08am #169417brucemacphersonParticipantFigured out, it’s because DirectX 12 was turned on.
VorpX does not work with DirectX 12.
Simple mistake.
Jan 19, 2018 at 7:48pm #170261xxFONxxParticipantHello.
I’m from Spain and my English is bad. I don’t understand you said, but I have the same problem and nothing works in vorpx. Many games doesn’t work.
Attaching to… resident evil 7
Attaching to… battlefield 4and more…
Please, I need help. Use a easy English to me please.
Jan 20, 2018 at 6:34pm #170284RalfKeymasterIf vorpX can’t inject into multiple programs, there likely is an injection conflict with some other program on your PC.
Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.
Best way to trouble shoot this is to disable/uninstall programs running in the background.
Oct 16, 2022 at 10:50pm #213363IroquoisPliskinParticipantI found a quick FIX for those troublesome games that won’t automatically attach that should, I just casually left click as it’s booting up until it attaches. I have to do it for far cry 2 and Yakuza0 otherwise they’ll hang or go back to desktop where the active game icon does nothing, it’s a simple trick and everything works in del menu like normal.
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