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- This topic has 6 replies, 4 voices, and was last updated Dec 19, 2024 6:59am by
Boblekobold.
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Dec 8, 2023 at 10:16pm #218687
matteo39
Participantit uses same engine of “the division 2”: anyone can try it?
Dec 8, 2023 at 10:37pm #218689matteo39
Participantgames that use snowdrop engine:
Tom Clancy’s The Division
2017 Mario + Rabbids Kingdom Battle
South Park: The Fractured but Whole
2018 Starlink: Battle for Atlas
2019 Tom Clancy’s The Division 2
2022 Rabbids: Party of Legends
Rocksmith+
Mario + Rabbids Sparks of Hope
2023 Avatar: Frontiers of Pandora
The Settlers: New Allies
XDefiantDec 9, 2023 at 5:22am #218694dellrifter22
ParticipantSo far I have found the Resident Evil Village profile to work Z3D with this game, and I’ve added that to the cloud with settings you can try. You might need vorpX Beta version to see and import it.
The world Z3D isn’t quite as strong as I generally like it, but I had to compensate for the hand/weapon viewmodels that are overly strong. Not perfect, but I found an okay balance.
FOV maxes at 105 in the game currently, so I had to bring image zoom down to 0.69 to feel right. Using a 4:3 resolution seemed to grant a small fov gain compared to standard 16:9.
I use 2880×2160, DLSS on Quality, and custom framerate cap of 35 to give me a decent looking playable experience on a 2080ti, High settings.
Extra notes:
*Turn off Sprint FOV Change
*Assign a walk toggle button for slower walk
*If Z3D is flat on first load, Esc button to menu and back should fix it
*Can turn off HUD elements and hacking mini game that don’t look right in VR
*Don’t attempt to use Frame Generation, it crashes game
*Game is VRAM hungry, may require periodic restarts after changing graphic settings, or streaming textures become low res.Jan 23, 2024 at 9:48pm #219117Boblekobold
ParticipantBut why did they capped the FOV at 105 ?
There should always be a way to define FOV in .ini/.cfg files…
It’s stupid.
Thanks anyway ! I’ll try it.
Feb 16, 2024 at 12:18am #219250WakeMikey
ParticipantThree months and no replies or profile for Pandora. Can we please get a profile? It would be great if there were some support for this app. Devs do not reply or post new game profiles. For $40 I get so much less support than I get for $10 for Virtual Desktop or Quest Game Optimizer, who have active devs and mods and great support.
Apr 8, 2024 at 8:54pm #219563Boblekobold
ParticipantDellrifter22’s profile is already on the Cloud.
You don’t always need a specific profile, because you can use a profile from another game. You can also play to any game without profile (and without 3D, but it’s still VR). There is also VorpX Desktop Viewer…
Try the beta if you need resolutions that your actual monitor doesn’t handle.If I understand things well, Ralf is a unique developer, and there are a lot of games…
As far as I know, Virtual Desktop and Quest Game Optimizer aren’t able to do what VorpX can do (full VR, curved screen, etc.)
Dec 19, 2024 at 6:59am #220962Boblekobold
ParticipantI tried Dellrifter22’s profile.
It’s good, thank you very much !
Z3D works quite well (not the best, not the worse). I use 3.0 strenght.
There are artefacts on weapons (arrow is partially invisible), but it’s not very important (you can holster them most of the time).ClarityFX and sharpness are great at short distance but I would recommand to not use max settings to look at long distance in this game. For now I use medium or full (but with 1.0 sharpness in this case).
105 FOV is Ok with Reverb G2. It would be useful to find a way to get more FOV (if you edit cfg files, it reset to 80…)
It may be possible to use an HEX editor (but for now I wasn’t able to find the right value to modify, and I don’t really need it on G2, even if I’m used to 110-120 FOV).I play with max settings&raytracing in 3200p 4:3 (without Motion Blur and Depht Of Field, but with running FOV). For now I use AMD FidelityFX Super Resolution 3 in game options (ultra quality / Fixed).
I play in Full VR. It’s comfortable. I use edgepeek during cutscenes. I don’t need immersive screen in this game. There is a game option to center HUD (it also centers subtitles, so they’re very easy to read without edgepeek).
Another good thing : camera isn’t completely locked during cutscenes in this game, and there is some headtracking in edgepeek, so you’re always immersed.
It’s not the clearer game at long distance, and you can’t use too much sharpness because of vegetation and rocks textures/models (which aren’t great), but it’s Ok and it’s impressive to actually be in the jungle. Far better than a monitor, as usual.
It worth it !
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