Anyone get this working with Avorion? Tried a few profiles just sat with vorpx in loading on headset while it was fine on screen.
Dev said it was made like this:
No engine, I wrote this stuff myself in c++.
I’m using a bunch of libs though, directx earlier, SFML (replaces direct sound and input now), openGL in the future, lua, and boost.
DirectX will be removed, as it works only on windows, and openGL can do everything directx can.