BIOMUTANT WORK!

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  • #204356
    luka2099
    Participant

    I managed to start Biomutant with the g3d and the direct vr (but is it needed?) With the Conarium profile. I uploaded the profile to the cloud. obviously it is temporary, finish configuring it according to your needs!

    #204357
    steph12
    Participant

    yes, me too with the same exact profile aha, thanks for sharing tho !

    i have even added this to the engine.ini file

    [SystemSettings]
    r.DefaultFeature.AntiAliasing=2
    r.ScreenPercentage=120
    r.PostProcessAAQuality=6
    r.TemporalAACurrentFrameWeight=0.2
    r.TemporalAASamples=2
    r.BlurGBuffer=-1
    r.AmbientOcclusionLevels=3
    r.AmbientOcclusionRadiusScale=1
    r.RenderTargetPoolMin=400
    r.LensFlareQuality=2
    r.SceneColorFringeQuality=0
    r.EyeAdaptationQuality=2
    r.BloomQuality=5
    r.FastBlurThreshold=7
    r.Upscale.Quality=3
    r.Tonemapper.GrainQuantization=1
    r.Streaming.PoolSize=4096
    r.StaticMeshLODDistanceScale=0.25
    r.SkeletalMeshLODBias=-2
    r.RefractionQuality=2
    r.SSR.Quality=4
    r.SceneColorFormat=4
    r.DetailMode=2
    r.TranslucencyVolumeBlur=1
    r.MaterialQualityLevel=1
    r.SceneColorFringe.Max=0
    r.ShadowQuality=5
    r.Shadow.CSM.MaxCascades=16
    r.Shadow.MaxResolution=4096
    r.ViewDistanceScale=10
    foliage.DensityScale=10
    grass.DensityScale=10
    foliage.LODDistanceScale=20
    r.DepthOfFieldQuality=0

    but it’s very taxing, it’s not smooth on my rtx 3090.
    you can tweak those settings to get better fps and if you dont want dynamic shadows just set r.shadowquality to 0 you will still have static shadows and better fps with no glitch.

    i had to tweak the profile btw to get rid of some decal glitch, did you do that as well ?

    #204361
    luka2099
    Participant

    I try it too fast. Tonight i find my best setting. I try all max setting in 2k and work 90fps with 3060ti. I try add the line that you wrote

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