Concerning TextureDetail, I said I wasn’t sure, but my current file has :
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normal
in [WinDrv.WindowsClient] section, and UltraHigh in the [XeDrv.XenonClient] section.
I don’t know if it was intended.
Be careful with these parameters, because it may be worse if you go too high (if I remember well, I tested them in Dionysus park with tesselation and UltraHigh wasn’t the best). I’m not sure if normal or high is the best parameter, but if I used normal in the end, it may be “normal”.