Am I doing something wrong or is this how it is supposed to be? Basically, in Black Mesa the background is ok but the foreground is covered by the character’s large hands and gun. As if it is zoomed in. In Half-life 2 this is fine because they seem to extend the arm distance out further. Is there a fix to this? Is there a thorough setup guide somewhere to Black mesa?
Yep. Basically DirectVR is already cache. I re-ran it just to be sure and it gives the same result. Note, everything else works fine just the hands give the impression that everything is zoomed in… When looking at someone play Half-Life 2 using Vorpx you can see the hands in HL2 are extended to be much longer so the gun isnt in your face. I just want to know if this is just something you have to put up with or is there a fix.
you can try to tweak fov_viewmodel if for some reason directVR dont fully work for you, when i played black mesa months ago, except for flickering weapons, i didnt have giants hands/weapons.