I started working on these before I knew about Terminal Cut, not that it matters. Both games require d3d8to9, or you can use br2fsaa for BR2.
These old dx8 games are pretty much what you see is what you get, so I couldn’t do anything with the shader tool – couldn’t pull out the hud because the shaders are shared shared by the player, couldn’t fix some anomolies without causing side effects elsewhere.
Head tracking and fov enhancement work well in both games.
I uploaded alternate Z3D profiles as well.