BloodRayne 1 & 2 (G3D)

Homepage Forums Game Hints and Settings User Profiles BloodRayne 1 & 2 (G3D)

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #197758
    Ogrescar
    Participant

    I started working on these before I knew about Terminal Cut, not that it matters. Both games require d3d8to9, or you can use br2fsaa for BR2.

    These old dx8 games are pretty much what you see is what you get, so I couldn’t do anything with the shader tool – couldn’t pull out the hud because the shaders are shared shared by the player, couldn’t fix some anomolies without causing side effects elsewhere.

    Head tracking and fov enhancement work well in both games.

    I uploaded alternate Z3D profiles as well.

    #197763
    sylvan
    Participant

    cool; thanks (I love bloodrayne)

    #197969
    Ogrescar
    Participant

    This profile works with the Terminal Cut versions of the games as well. Terminal Reality’s “updated graphics” is just d3d8to9 thrown in – the games still use directx 8.

    #197974
    sylvan
    Participant

    thanks

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.

Spread the word. Share this post!