For TrackIR to work vorpX has to hook into a game directly. Seems to use Unreal Engine 4, which is good news in that regard. There are plently of UE4 profiles to try as a base for a custom profile.
If the game can still runs on DX11 (pretty much all UE4 vorpX profiles are DX11), you’ll definitely get it working one way or the other.
If you have never created a custom profile before, best check the ‘User Profiles’ section in the help. It explains how it’s done and also lists a bunch of UE4 profiles you can try as base profile.
Let me know if you encounter any roadblocks (pun intended ;)) during the process. I answer what I can.