Call of Duty: Modern Warfare 2

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    Call of Duty: Modern Warfare 2 (G3D/Z3D)

    I decided to give this game a little focal offset in cinema modes. Together with only a very slight HUD depth other elements at HUD depth (certain explosions) dont look too bad. Immersive Screen looks best, FULL VR has Headtracking but weapons look a little flat against the rest. I may upload an alternate profile which makes weapons look better but in cost of the environment. Seems like a Call of Duty typical problem. Until then you may increase 3D strength a little to even that out in Full VR mode.

    FOV: (pcgamingwiki)
    1. Open the ‘players’ folder located within your game folder, find and open “config.cfg” with a text-editing tool
    2. Find the line “seta monkeytoy” and change its value from “1” to “0”
    3. Add the following lines
    bind w “+forward;cg_fov XXXX;cg_fovScale 1.125”
    (change FOV angle XXXX for your like)

    – Optimized for Cienam Modes
    – Full VR w. Headtracking available
    – See VorpX Forum for instructions on FOV
    – Profile available at the cloud

    The game is (Europe) currently 18% OFF Here


    Additional Info:

    The FOV setting will take effect whenever you start moving forward.

    Alternate Profile

    Ive uploaded an alternate profile Call of Duty: Modern Warfare 2 a with more depth on weapons but on the cost of 3D on the environment. May look even more realistic.

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