Can antialiasing be forced in VorpX?

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    In old Direct3D 9 and OpenGL games, I’m noticing VorpX ignores my driver-level antialiasing settings entirely (Nvidia card). If I play the game normally (in 2D) and have 4x MSAA + SSAA enabled through the Nvidia control panel, then it works great.

    When I run the same game in VorpX, then AA isn’t being applied at all. If a game supports AA in-game, then that works fine, but a lot of old titles didn’t have that option and had to be forced through the control panel. Is this just a limitation of using VorpX or is it something I need to configure?

    Granted, I’ll take VR over AA any day, but I wanted to confirm if it was even possible or not.

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