Coding for Optimal VorpX G3D

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    Hi guys, so I’m working on making a game that is kind of a 2.5D RPG. I’m wondering if its better to build the game normally and then make it compatible with VorpX as opposed to trying to get the Unity VR packages to work properly? Any ideas?


    Well from trying to make unity profiles I can say big issue is devs putting random things on same shader layers and shadows rendering only 1 eye. Plus with unity adjusting fov is only possible if developer puts in a slider in options.

    You can always check how it looks in vorpx, but even better just use unity tools to add proper full vr mode if you are making it.

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