Curious about multiplanar rendering?

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  • #220420
    JohnLasheras
    Participant

    Greetings Ralf,

    I hope all is well. I am just curious, even though it is very early and tentative, will vorpx support true geometry 3d multi planar rendering or not?

    If you work on a shader injection solution I’m wiling to pay for it or purchase another license. Please get into contact with pimax so you can work on it if you want to.

    Thank you Ralf for your good software. Vorpx is great..

    Also, if you are willing to work with me I would work with you contractually with a non disclosure and non ucompete agreement if you are interested. If not then OK.

    Johnclasheras. WordPress. com

    God bless and God speed,
    John Lasheras

    #220429
    Boblekobold
    Participant

    What is multiplanar rendering ?

    VorpX support “Geometry 3D” (wich seem true 3D to me) in a lot of DX9/DX11 games.

    #220431
    JohnLasheras
    Participant

    What is multiplanar rendering ?

    VorpX support “Geometry 3D” (wich seem true 3D to me) in a lot of DX9/DX11 games.

    Apparently you can’t do a basic Google search. Multiplanar rendering involves trigonometric reprojection on multiple screens wherein vorpx only currently supports rectilinear reprojection that goes only up to 180 degrees field of view horizontally.

    #220436
    Ralf
    Keymaster

    Considering the number of users that would actually benefit from this and the fairly limited number of games where it *might* actually work makes even the effort required to take a closer look unfeasible unfortunately.

    At least unless you want to pay for it in full at an hourly rate suitable for a highly specialized C++ developer living in a western high tax country. Which you don’t want to, trust me. Even if initial research proved it to be feasible for a limited number of games, a feature like that would take at least a month until properly implemented.

    #220460
    JohnLasheras
    Participant

    Well, that’s disappointing. Okay thanks anyway.

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