Homepage › Forums › Technical Support › Cyberpunk: Unarmed looking down issue
- This topic has 1 reply, 1 voice, and was last updated Mar 11, 2024 8:15pm by
theflashig.
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Mar 11, 2024 at 6:03pm #219442
theflashig
ParticipantHello everyone,
every works fine except one thing: Looking down unarmed.
When doing it, the vr view flickers and also it changes to poster view for a moment.
It happens with headtracking on/off and with vr-controller or normal controller/keyboard input.
But when holding a weapon (also melee) or with the opened options menu, the problem doesn’t occur.What setting could be here the problem?(config below)
Bug or conflicts between headtracking and input?I couldnt find any similar topic.
I appreciate the help and thanks to devs for this awesome mod!Here the configs:
[Image]
fImageZoom=0.850000
fUiScale=0.675000
fUiScaleHorizontal=1.000000
fUiStereoOffset=0.565000
fEdgePeekScaleMin=0.660000
fEdgePeekStereoMultiplier=0.500000
iImageBackground=0
iAspectRatioCorrection=1
fImageSharpness=0.500000
fImageGameGamma=0.840000
fImageGameSaturation=1.010000
iImageInputGeometryType=0
iImageInputStereoType=0
bImageInputStereoFlip=False
iImageInputSurroundFovH=360
iImageInputSurroundFovV=180
bImageInputSurroundGuessParams=False
iGameDisplayMode=1
iVirtualScreenScene=100
fVirtualScreenHtMultiplier=0.000000
fVirtualScreenDistanceOffset=0.000000
fVirtualScreenCurvature=1.000000
bVirtualScreenCurvedVertical=False
fVirtualScreenBrightness=1.000000
fVirtualScreenEnvBrightness=1.000000
fVirtualScreenEncGamma=1.000000
fVirtualScreenEnvSaturation=1.000000
iVirtualScreenAspect=0
iVirtualScreenAntialias=4
fImmersiveScreenHtMultiplier=0.500000
fImmersiveScreenDistanceOffset=0.400000
iDirectModeRenderQuality=3
bDirectModePresentOrigImage=False
iDirectModeThreadSync=2
bVirtualScreenMode=False
bVirtualScreenLockHeadTracking=True
bEdgePeekDisableStereo=False
iEdgePeekBackground=0
fImageAmbienceBrightness=1.000000
fImmersiveScreenCurvature=1.000000
bImmersiveScreenCurvedVertical=False
iImmersiveScreenBackground=10
iImmersiveScreenEdgePeekBackground=10
iDirectModeRenderAsyncModeNew=0
fVirtualScreenPitch=0.000000
fImmersiveScreenPitch=0.000000
bEdgePeekLockVertically=True
fVirtualScreenScale=1.000000
fImmersiveScreenScale=1.000000
iImageRenderQuality=0
fTextureDetailEnhance=1.000000
fImageSharpnessV2=1.000000[General]
sVersion=23.1.0
bSkipStartRoom=False[Input]
fHtSensitivity=0.250000
bHtInvertX=False
bHtInvertY=False
bHtPosTrackingEnable=True
bHtPosTrackingOverrideLock=False
fHtPosTrackingUserMultiplier=1.000000
fHtG3DLatencyEnhancement=0.000000
bHtCrouchJumpEnabled=False
fHtCrouchPosYThreshold=-0.100000
fHtCrouchVelocityThreshold=0.700000
iHtCrouchKey=162
bHtCrouchCrouchKeyIsToggle=False
fHtJumpPosYThreshold=0.050000
fHtJumpVelocityThreshold=1.000000
iHtJumpKey=32
bMouseDisableAcceleration=False
bMouseHandleCursor=False
bMouseForceVorpCursor=False
bKeyBlockAlt=True
bKeyBlockEdgePeek=True
bKeyBlockVorpX Menu=True
iXiOverride=0
iXiOverrideDirectVR=0
bXiOverridePartLeftStick=False
bXiOverridePartRightStick=False
bXiOverridePartButtons=False
iXiHtControllerNum=0
iXiHtMode=0
fXiHtDeadzoneCorrection=0.000000
fXiHtSensitivityX=1.000000
fXiHtSensitivityY=1.000000
fGpadSensitivityLeftX=0.150000
fGpadSensitivityLeftY=0.150000
fGpadSensitivityRightX=0.500000
fGpadSensitivityRightY=0.050000
fGpadDeadzoneLeft=0.200000
fGpadDeadzoneRight=0.200000
iGpadWalkRunKey=160
bGpadWalkRunInvert=False
bGpadWalkRunIsToggle=False
fGpadThumbStickCurve=2
iGpadVorpXButtonMode=2
iGpadVorpXButtonBind1=1
iGpadVorpXButtonBind2=0
iGpadKeycode0=69
iGpadKeycode1=70
iGpadKeycode2=82
iGpadKeycode3=32
iGpadKeycode4=71
iGpadKeycode5=77
iGpadKeycode6=2
iGpadKeycode7=1
iGpadKeycode8=38
iGpadKeycode9=40
iGpadKeycode10=37
iGpadKeycode11=39
iGpadKeycode12=162
iGpadKeycode13=81
iGpadKeycode14=27
iGpadKeycode15=9
iVhkKeycode0=27
sVhkVisText0=ESC
iVhkKeycode1=116
sVhkVisText1=QSave
iVhkKeycode2=120
sVhkVisText2=QLoad
iVhkKeycode3=77
sVhkVisText3=M
iVhkKeycode4=49
sVhkVisText4=1
iVhkKeycode5=50
sVhkVisText5=2
iVhkKeycode6=51
sVhkVisText6=3
iVhkKeycode7=73
sVhkVisText7=I
iVhkKeycode8=52
sVhkVisText8=4
iVhkKeycode9=53
sVhkVisText9=5
iVhkKeycode10=54
sVhkVisText10=6
iVhkKeycode11=0
sVhkVisText11=
iVhkKeycode12=55
sVhkVisText12=7
iVhkKeycode13=56
sVhkVisText13=8
iVhkKeycode14=57
sVhkVisText14=9
iVhkKeycode15=48
sVhkVisText15=0
iVrhcControllerMode=0
iVrhcTrackPadModeLeft=2
iVrhcTrackPadModeRight=1
fVrhcDeadzoneMouse=0.100000
fVrhcDeadzoneKeys=0.300000
bVrhcAllowLeftStickShift=True
bVrhcShiftSwapLeft=False
bVrhcShiftSwapRight=False
iVrhcKbmStickModeLeft=1
fVrhcSensitivityLeftX=0.250000
fVrhcSensitivityLeftY=0.250000
fVrhcSensitivityRightX=0.250000
fVrhcSensitivityRightY=0.070000
iVrhcExtraKeyLeftGamepadDefault=0
iVrhcExtraKeyRightGamepadDefault=3
iVrhcControllerVisType=1
iVrcKeycode0=1
iVrcKeycode1=2
iVrcKeycode2=87
iVrcKeycode3=83
iVrcKeycode4=65
iVrcKeycode5=68
iVrcKeycode6=69
iVrcKeycode7=67
iVrcKeycode8=82
iVrcKeycode9=70
iVrcKeycode10=71
iVrcKeycode11=32
iVrcKeycode12=27
iVrcKeycode13=9
iVrcKeycode14=160
iVrcKeycode15=162
iVrcKeycode16=38
iVrcKeycode17=40
iVrcKeycode18=37
iVrcKeycode19=39
iVrcKeycode20=136
iVrcKeycode21=137
iVrcKeycode22=49
iVrcKeycode23=50
iVrcKeycode24=51
iVrcKeycode25=52
iVrcKeycode26=69
iVrcKeycode27=81
iVrcKeycode28=82
iVrcKeycode29=32
iVrcKeycode30=0
iVrcKeycode31=0
iVrcKeycode32=0
iVrcKeycode33=0
iVrcKeycode34=0
iVrcKeycode35=0
fGpadNativeSensitivityRightYFullVR=0.600000
fGpadNativeSensitivityRightYCinema=1.000000
bHtEnable=True
bHtRollEnable=True
bHtOtEnable=False
bHtOtSupportsPosition=True
bHtOtSupportsRoll=True
bHtOtDisableMouseYawPitch=True
bVrhcGesturesEnabled=False
bVrhcGestureGeneralEnabled=True
bVrhcGestureCombatEnabled=True
fVrhcGestureSteeringSensitivity=1.000000[DirectVR]
bDvrEnable=True
bDvrForceGameHelperFov=False
fDvrFovWorldOffset=20.000000
fDvrFovPlayerOffset=0.000000
bDvrLockLookPitch=True
bDvrPositionEnable=True
bDvrUseCache=False
bDvrUseMod=True
iDvrModCameraMode=0
fDvr3dMult=1.000000[GameHelper]
bGhChangeSettings=True
bGhChangeResolution=True
bGhChangeFov=False
bGhChangeFovRT=True[D3D12]
i3DCreateMethod=0
fSeparationNormal=0.620000
fFocOffsetNormal=0.040000
fSeparationComplex=1.000000
fFocOffsetComplex=0.000000
bUseDOFComplex=True
fZMultF=0.500000Mar 11, 2024 at 8:15pm #219443theflashig
ParticipantUpdate: I fixed it with changing the setting “Headset Only Look Up/Down” in “Direct VR Settings” to false.
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